Better Jumping in Unity: Optimizations @BoardToBitsGames
Better Jumping in Unity: Optimizations  @BoardToBitsGames
Uploaded December 2017 | Updated September 2026, 1 week ago
An update to the Better Jumping in 4 Lines of Code, including fixes to the Physics Update, along with some alternate methods of applying force and gravity to the player.

Support Board to Bits on Patreon:
patreon.com/boardtobits
Check out Board To Bits on Facebook: facebook.com/BoardToBits
Better Jumping in Unity: OptimizationsProcedural Mesh Tutorial, Part 12: Voxels (The Right Way, Part 2)Game Dev Considerations, Part 4: Microtasks & ProgressProcedural Mesh Tutorial, Part 10: Voxels (The Easy Way)Project Management, Part 1: Game LogicProcedural Buildings, Part 1: OverviewProcedural Mesh Tutorial, Part 8: Cube BasicsModular Textures in Unity, Part 1: BasicsMaking a Character Controller, Part 19: Planning the Vehicle ControllerNon-Game Game Development: Game Exit MethodSnapshot Tutorial: Making Image Files From Unity Cameras3 Ways to Make Complex Strings
Board To Bits Games |

Better Jumping in Unity: Optimizations

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER