Modular Textures in Unity, Part 8: Handling Different Layer Sizes @BoardToBitsGames
Modular Textures in Unity, Part 8: Handling Different Layer Sizes  @BoardToBitsGames
Uploaded June 2016 | Updated September 2026, 1 week ago
Learn to make custom textures at runtime by combining pre-made image assets into one Texture2D asset. Useful for procedurally generating graphical content as well as customizable content (e.g., custom player avatars).

Fixing some bugs that arise when different layers have different sizes. Accounting for width and height of layers, plus how to handle layers that are too small or too large for the final texture.

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Modular Textures in Unity, Part 8: Handling Different Layer Sizes

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