Played to Bits: Link to the Past Randomizer Play & Analysis @BoardToBitsGames
Played to Bits: Link to the Past Randomizer Play & Analysis  @BoardToBitsGames
Uploaded June 2018 | Updated September 2026, 1 week ago
Today, we're playing a mod of the classic Legend of Zelda: A Link to the Past, where all the major items are randomized around the world. How does one simple procedural shift change the playthrough of a relatively ordered game?

LTTP Randomizer Site & Instructions: alttpr.com

Support Board to Bits on Patreon:
patreon.com/boardtobits
Check out Board To Bits on Facebook: facebook.com/BoardToBits
Played to Bits: Link to the Past Randomizer Play & AnalysisShow Off Your Work: From Unity To GIFMaking a Character Controller, Conclusion: Bug Fixes & Wrap-UpMaking a Character Controller, Part 29: Planning Our Flight ControllerSnapshot Tutorial Part 2: Making a Camera ViewfinderA Special Announcement from Board to BitsUnity Tutorial: Bar Chart (Part 2)Systemic Game Design, Part 2: What Do Systems Do?Game Discussion: Difficulty in CupheadRealtime Mesh Editing (Planet Ring, Part 2)Systemic Games Tutorial, Part 6: Centralized System ControlSPECIAL REQUEST: Help Fight Addiction
Board To Bits Games |

Played to Bits: Link to the Past Randomizer Play & Analysis

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER