Uploaded April 2017 | Updated September 2026, 1 week ago
NOTE: The lines assigning the vertices and triangles in the code (lines 57 and 58) should be outside the 'for' loop.Quickest fix is to move the } at line 60 up to line 56. /NOTE
Continuing last week's launch arc tutorial with a custom 3D mesh based on the arc's values. Assumes a basic understanding of mesh objects in Unity, along with the launch trajectory algorithm from the previous video.
Launch Arc 2D tutorial: youtu.be/iLlWirdxass
Custom 3D Mesh series: youtube.com/playlist?list=PL5KbKbJ6Gf9-d303Lk8TGKCW-t5JsBdtB
Support Board to Bits on Patreon:
patreon.com/boardtobits
Check out Board To Bits on Facebook: facebook.com/BoardToBits
NOTE: The lines assigning the vertices and triangles in the code (lines 57 and 58) should be outside the 'for' loop.Quickest fix is to move the } at line 60 up to line 56. /NOTE
Continuing last week's launch arc tutorial with a custom 3D mesh based on the arc's values. Assumes a basic understanding of mesh objects in Unity, along with the launch trajectory algorithm from the previous video.
Launch Arc 2D tutorial: youtu.be/iLlWirdxass
Custom 3D Mesh series: youtube.com/playlist?list=PL5KbKbJ6Gf9-d303Lk8TGKCW-t5JsBdtB
Support Board to Bits on Patreon:
patreon.com/boardtobits
Check out Board To Bits on Facebook: facebook.com/BoardToBits










