Procedural Buildings, Part 6: Basic Generation Settings @BoardToBitsGames
Procedural Buildings, Part 6: Basic Generation Settings  @BoardToBitsGames
Uploaded August 2019 | Updated September 2026, 2 weeks ago
Setting up the Building Generator to take custom settings and eventually custom ScriptableObjects for generating different parts of the building grammar.

Complete code will be released at the end of the series on GitHub, or become a Patreon supporter for instant access.

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Procedural Buildings, Part 6: Basic Generation Settings

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