@BastiaanOlij
  @BastiaanOlij
Bastiaan Olij | Godot Dungeon Crawler part 1 - Procedural dungeon @BastiaanOlij | Uploaded March 2021 | Updated October 2024, 23 hours ago.
I've started building a dungeon crawler game on my live streams.
In this video series we'll look at individual techniques applied in this game.
This video looks at the procedurally generated dungeon and how it's implemented.

Assets used from:
Kay Lousberg (www.kaylousberg.com)
Quaternius (quaternius.com)

I do livestreams every Friday night at 9pm Sydney Australia time.
You can find recordings of these livestreams here: youtube.com/playlist?list=PLe63S5Eft1KbjmftHZPF03qcbSY-PToFX

Source code for this project:
github.com/BastiaanOlij/godot_dungeon

Please consider supporting my tutorial through Patreon:
patreon.com/mux213

Follow me on twitter for regular updates:
twitter.com/mux213
Godot Dungeon Crawler part 1 - Procedural dungeonFirst GODOT game engine testAdhoc Live Stream - doing a bit of VR experimentation in GodotDev stream 28 - Godotengine OpenXR developmentGodot XR Tools part 4 - Finishing the GunUpdate on scifi fighter game July 2020 - Godot VRGodot worley noise texture tutorialGodot VR Object Interaction part 1Channel update June 2020Dev stream 36 - Godot engine developmentDev stream 7 - Building a VR space shooter in GodotDev stream 10 - Shield shader effects in our Godot VR space shooter

Godot Dungeon Crawler part 1 - Procedural dungeon @BastiaanOlij

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