@BastiaanOlij
  @BastiaanOlij
Bastiaan Olij | Dev stream 28 - Godotengine OpenXR development @BastiaanOlij | Uploaded January 2021 | Updated October 2024, 23 hours ago.
In this stream we started off having a quick look at the Oculus Quest. We quickly put a demo project together with the new v3.0.0 Quest plugin to test some lighting issues.

After that we spend some time debugging all the changes I had made to OpenXR during the week.

Finally we made a start to removing the hardcoded action system and make this configurable.

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Dev stream 28 - Godotengine OpenXR development @BastiaanOlij

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