Bastiaan Olij | Dev stream 28 - Godotengine OpenXR development @BastiaanOlij | Uploaded January 2021 | Updated October 2024, 23 hours ago.
In this stream we started off having a quick look at the Oculus Quest. We quickly put a demo project together with the new v3.0.0 Quest plugin to test some lighting issues.
After that we spend some time debugging all the changes I had made to OpenXR during the week.
Finally we made a start to removing the hardcoded action system and make this configurable.
Follow me on twitter for updates: twitter.com/mux213
Consider supporting me on Patreon: patreon.com/mux213
Please consider subscribing to my channel if you enjoyed the content.
In this stream we started off having a quick look at the Oculus Quest. We quickly put a demo project together with the new v3.0.0 Quest plugin to test some lighting issues.
After that we spend some time debugging all the changes I had made to OpenXR during the week.
Finally we made a start to removing the hardcoded action system and make this configurable.
Follow me on twitter for updates: twitter.com/mux213
Consider supporting me on Patreon: patreon.com/mux213
Please consider subscribing to my channel if you enjoyed the content.