Dev stream 28 - Godotengine OpenXR development @BastiaanOlij
Dev stream 28 - Godotengine OpenXR development  @BastiaanOlij
Uploaded January 2021 | Updated September 2026, 6 days ago
In this stream we started off having a quick look at the Oculus Quest. We quickly put a demo project together with the new v3.0.0 Quest plugin to test some lighting issues.

After that we spend some time debugging all the changes I had made to OpenXR during the week.

Finally we made a start to removing the hardcoded action system and make this configurable.

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Bastiaan Olij |

Dev stream 28 - Godotengine OpenXR development

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