Uploaded May 2020 | Updated September 2026, 5 days ago
This series is a spinoff from my VR weapons tutorial.
I was planning to do an entry relating to handling objects but decided to do this in a broader context.
Combining lessons learned from my earlier tutorials we're going to build an environment in which we can interact with a variety of objects.
In part one we'll look at a base project I have prepared and implement the start of a dart throwing game.
Links:
- Project on github: github.com/BastiaanOlij/godot-object-interaction-vr
- HDRI Haven for our background: hdrihaven.com
- Textures from: cc0textures.com
- Solving the shader hickup: youtu.be/Cg4ZT6X0ghs
- Smoke and Mirrors part 1: youtu.be/wPzTmFHrGQk
This video was voted for by my Patrons.
If you want to support my work please consider supporting me through Patreon:
patreon.com/mux213
Follow me on twitter for regular updates:
twitter.com/mux213
This series is a spinoff from my VR weapons tutorial.
I was planning to do an entry relating to handling objects but decided to do this in a broader context.
Combining lessons learned from my earlier tutorials we're going to build an environment in which we can interact with a variety of objects.
In part one we'll look at a base project I have prepared and implement the start of a dart throwing game.
Links:
- Project on github: github.com/BastiaanOlij/godot-object-interaction-vr
- HDRI Haven for our background: hdrihaven.com
- Textures from: cc0textures.com
- Solving the shader hickup: youtu.be/Cg4ZT6X0ghs
- Smoke and Mirrors part 1: youtu.be/wPzTmFHrGQk
This video was voted for by my Patrons.
If you want to support my work please consider supporting me through Patreon:
patreon.com/mux213
Follow me on twitter for regular updates:
twitter.com/mux213










