Bastiaan Olij | Godot VR Weapons tutorial part 7 - Projectile weapons @BastiaanOlij | Uploaded June 2020 | Updated October 2024, 1 day ago.
In part 7 of this tutorial series we're going to go outside and implement a projectile weapon, a sniper to be exact.
We'll look at implementing our bullet as a rigid body, debugging why we're having problems with collision detection, and get all the basics up and running.
While we're doing all this in VR a lot of the topics covered apply equally well to FPS and TPS games.
Links:
- Tutorial playlist: youtube.com/playlist?list=PLe63S5Eft1KaIq9N5PsS5FA3pcLrh686y
- Godot: godotengine.org
- OpenVR plugin sourcecode: github.com/GodotVR/godot_openvr
- VR commons github.com/GodotVR/godot-vr-common
- Gun range: cgtrader.com/3d-models/military/armor/shooting-range-interiors
- M1911 gun: free3d.com/3d-model/m1911-game-ready-833466.html
- Sound files: freesound.org
- Gunshot sound: freesound.org/people/Brokenphono/sounds/344142
- Empty gun sound: freesound.org/people/KlawyKogut/sounds/154934
- Sci Fied 2002 font: fonts101.com/fonts/view/Standard/15898/Sci_Fied_2002
- Muzzle flash: opengameart.org/content/muzzle-flash-with-model
- Kenney.nl assets: https://kenney.nl/assets?q=3d
Get the project (minus the range model) here:
github.com/BastiaanOlij/godot-vr-weapons
Please consider supporting my tutorial through Patreon:
patreon.com/mux213
Follow me on twitter for regular updates:
twitter.com/mux213
In part 7 of this tutorial series we're going to go outside and implement a projectile weapon, a sniper to be exact.
We'll look at implementing our bullet as a rigid body, debugging why we're having problems with collision detection, and get all the basics up and running.
While we're doing all this in VR a lot of the topics covered apply equally well to FPS and TPS games.
Links:
- Tutorial playlist: youtube.com/playlist?list=PLe63S5Eft1KaIq9N5PsS5FA3pcLrh686y
- Godot: godotengine.org
- OpenVR plugin sourcecode: github.com/GodotVR/godot_openvr
- VR commons github.com/GodotVR/godot-vr-common
- Gun range: cgtrader.com/3d-models/military/armor/shooting-range-interiors
- M1911 gun: free3d.com/3d-model/m1911-game-ready-833466.html
- Sound files: freesound.org
- Gunshot sound: freesound.org/people/Brokenphono/sounds/344142
- Empty gun sound: freesound.org/people/KlawyKogut/sounds/154934
- Sci Fied 2002 font: fonts101.com/fonts/view/Standard/15898/Sci_Fied_2002
- Muzzle flash: opengameart.org/content/muzzle-flash-with-model
- Kenney.nl assets: https://kenney.nl/assets?q=3d
Get the project (minus the range model) here:
github.com/BastiaanOlij/godot-vr-weapons
Please consider supporting my tutorial through Patreon:
patreon.com/mux213
Follow me on twitter for regular updates:
twitter.com/mux213