Getting Started with OpenXR in Godot (updated version) @BastiaanOlij
Getting Started with OpenXR in Godot (updated version)  @BastiaanOlij
Uploaded November 2023 | Updated September 2026, 5 days ago
Lots of things have changed, and more is changing with the imminent release of Godot 4.2, so it is time to revisit the getting started video and provide up to date information!

Timecodes:
00:00 Introduction
00:34 Godot XR Game Jam
00:55 Godot community
01:08 My Discord channel
01:20 Malcolm Nixons channel
01:35 Downloading Godot
02:30 Building a simple XR project
03:00 Project settings
03:25 Creating our scene
04:55 Adding environment to our scene
05:20 Startup code
05:45 Testing our project (PCVR)
06:10 OpenXR project settings for Godot 4.2
07:10 Deploying to stand alone headsets (Android based)
07:50 Installing OpenJDK
08:10 Installing and configuring Android Studio
08:55 Creating our debug keystore
09:20 Godot editor settings
09:50 Installing export templates
10:05 Godot 4.1 specific steps
10:10 Install OpenXR loaders plugin
10:25 Install Android build templates
10:35 Creating export presets
12:00 Selecting the runnable preset
12:20 Enabling ETC2/ASTC
12:35 Enabling remote debug
12:40 Testing our project (Stand alone)
13:05 Godot 4.2+ specific steps
13:15 Installing vendors plugin
14:10 Install Android build templates
14:15 Enabling the vendors plugin
14:30 Creating export presets
15:40 Enable remote debug
15:45 Testing our project (Stand alone)
16:00 Wrap up

Links:
- itch.io/jam/godot-xr-game-jam
- youtube.com/@MalcolmANixon
- godotengine.org
- docs.godotengine.org/en/stable/tutorials/xr/setting_up_xr.html
- docs.godotengine.org/en/stable/tutorials/xr/deploying_to_android.html
- github.com/GodotVR/godot_openxr_vendors/releases
- github.com/godotengine/godot-demo-projects/tree/master/xr
- github.com/godotvr/godot-xr-tools

Godot VR games highlited:
- Badaboom: meta.com/en-gb/experiences/5816419461787331
- Cocaine shark: nubus.itch.io/cocaine-shark-vr
- Virtual hoops: xplats.itch.io/virtual-hoops-vr

Source code:
- For Godot 4.1: github.com/BastiaanOlij/godot4_tutorial/tree/getting_started_41
- For Godot 4.2: github.com/BastiaanOlij/godot4_tutorial/tree/getting_started_42

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Getting Started with OpenXR in Godot (updated version)Update video, Godot terrain editor introductionIntroduction into Godot 3D Physics part 2Dev stream 41 - Updating some older projectsDev stream 39 - Having a look at GD ExtensionsGodot XR Tools part 2 - Picking up objectsGodot Grass shader tutorialJust a test - Godot racing game - no soundTrying out some entries of the Godot XR GamejamGodot XR First Person Controller part 1 - physical movementGodot OpenVR Part 1Godot 3D shader tutorial (1): Water in 3D
Bastiaan Olij |

Getting Started with OpenXR in Godot (updated version)

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