@BastiaanOlij
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Bastiaan Olij | Introduction into Godot 3D Physics part 2 @BastiaanOlij | Uploaded February 2020 | Updated October 2024, 1 day ago.
In this video we'll continue building our cannon game to demonstrate how physics work.
We start off with writing a shader to show what we are aiming at.
Then we'll add some things we can knock over and see how we can detect our cannon ball has hit things and making those things take damage.

Links:

- This project: github.com/BastiaanOlij/godot_physics_tutorial
- HDRI Haven for our background: hdrihaven.com
- Textures from texturehaven.com

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Introduction into Godot 3D Physics part 2Dev stream 41 - Updating some older projectsDev stream 39 - Having a look at GD ExtensionsGodot XR Tools part 2 - Picking up objectsGodot Grass shader tutorialJust a test - Godot racing game - no soundTrying out some entries of the Godot XR GamejamShaded cubeGodot OpenVR Part 1Rendering a tie-bomberGodot 3D shader tutorial (1): Water in 3DAdhoc livestream 3 - going to outer space

Introduction into Godot 3D Physics part 2 @BastiaanOlij

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