Bastiaan Olij | Introduction into Godot 3D Physics part 2 @BastiaanOlij | Uploaded February 2020 | Updated October 2024, 1 day ago.
In this video we'll continue building our cannon game to demonstrate how physics work.
We start off with writing a shader to show what we are aiming at.
Then we'll add some things we can knock over and see how we can detect our cannon ball has hit things and making those things take damage.
Links:
- This project: github.com/BastiaanOlij/godot_physics_tutorial
- HDRI Haven for our background: hdrihaven.com
- Textures from texturehaven.com
This video was voted for by my Patrons.
If you want to support my work please consider supporting me through Patreon:
patreon.com/mux213
Follow me on twitter for regular updates:
twitter.com/mux213
In this video we'll continue building our cannon game to demonstrate how physics work.
We start off with writing a shader to show what we are aiming at.
Then we'll add some things we can knock over and see how we can detect our cannon ball has hit things and making those things take damage.
Links:
- This project: github.com/BastiaanOlij/godot_physics_tutorial
- HDRI Haven for our background: hdrihaven.com
- Textures from texturehaven.com
This video was voted for by my Patrons.
If you want to support my work please consider supporting me through Patreon:
patreon.com/mux213
Follow me on twitter for regular updates:
twitter.com/mux213