Uploaded April 2018 | Updated September 2026, 5 days ago
I was going back and forth whether to use a gridmap or heightmap for building the environment for my RTS. I build this small heightmap and splatmap terrain editor prototype today.
Half this video is ranting about it, the second half actually demos what it does and talks a bit about the challenges for finishing this.
Fast forward to about 5 minutes in if you want to skip the ranting :)
The heightmap and splatmap are maintained by two viewports, all editing is done by writing into those viewports with shaders and using the output as textures for the terrain renderer.
I was going back and forth whether to use a gridmap or heightmap for building the environment for my RTS. I build this small heightmap and splatmap terrain editor prototype today.
Half this video is ranting about it, the second half actually demos what it does and talks a bit about the challenges for finishing this.
Fast forward to about 5 minutes in if you want to skip the ranting :)
The heightmap and splatmap are maintained by two viewports, all editing is done by writing into those viewports with shaders and using the output as textures for the terrain renderer.










