@BastiaanOlij
  @BastiaanOlij
Bastiaan Olij | Update video, Godot terrain editor introduction @BastiaanOlij | Uploaded April 2018 | Updated October 2024, 1 day ago.
I was going back and forth whether to use a gridmap or heightmap for building the environment for my RTS. I build this small heightmap and splatmap terrain editor prototype today.

Half this video is ranting about it, the second half actually demos what it does and talks a bit about the challenges for finishing this.

Fast forward to about 5 minutes in if you want to skip the ranting :)

The heightmap and splatmap are maintained by two viewports, all editing is done by writing into those viewports with shaders and using the output as textures for the terrain renderer.
Update video, Godot terrain editor introductionSetting up stereo projection in GodotIntroduction into Godot 3D Physics part 2Dev stream 41 - Updating some older projectsDev stream 39 - Having a look at GD ExtensionsGodot XR Tools part 2 - Picking up objectsGodot Grass shader tutorialJust a test - Godot racing game - no soundTrying out some entries of the Godot XR GamejamShaded cubeGodot OpenVR Part 1Rendering a tie-bomber

Update video, Godot terrain editor introduction @BastiaanOlij

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