Update video, Godot terrain editor introduction @BastiaanOlij
Update video, Godot terrain editor introduction  @BastiaanOlij
Uploaded April 2018 | Updated September 2026, 5 days ago
I was going back and forth whether to use a gridmap or heightmap for building the environment for my RTS. I build this small heightmap and splatmap terrain editor prototype today.

Half this video is ranting about it, the second half actually demos what it does and talks a bit about the challenges for finishing this.

Fast forward to about 5 minutes in if you want to skip the ranting :)

The heightmap and splatmap are maintained by two viewports, all editing is done by writing into those viewports with shaders and using the output as textures for the terrain renderer.
Update video, Godot terrain editor introductionIntroduction into Godot 3D Physics part 2Dev stream 41 - Updating some older projectsDev stream 39 - Having a look at GD ExtensionsGodot XR Tools part 2 - Picking up objectsGodot Grass shader tutorialJust a test - Godot racing game - no soundTrying out some entries of the Godot XR GamejamGodot XR First Person Controller part 1 - physical movementGodot OpenVR Part 1Godot 3D shader tutorial (1): Water in 3DAdhoc livestream 3 - going to outer space
Bastiaan Olij |

Update video, Godot terrain editor introduction

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