Bastiaan Olij | Dev stream 11 - Shield shader effects in our Godot VR space shooter @BastiaanOlij | Uploaded August 2020 | Updated October 2024, 1 day ago.
In this stream we worked more on our shield logic, we improved the worley texture so it looks correct on a sphere, saved it to a texture, fixed a few bugs and added animations for when the shield goes down.
We also implemented a shield regen function so the shields come back up again after awhile.
The selected target indicator in the cockpit also has some stand in objects that allow us to see shield and health of the selected target.
Finally we started on implementing a target reticle.
Follow me on twitter for updates: twitter.com/mux213
Consider supporting me on Patreon: patreon.com/mux213
Please consider subscribing to my channel if you enjoyed the content.
In this stream we worked more on our shield logic, we improved the worley texture so it looks correct on a sphere, saved it to a texture, fixed a few bugs and added animations for when the shield goes down.
We also implemented a shield regen function so the shields come back up again after awhile.
The selected target indicator in the cockpit also has some stand in objects that allow us to see shield and health of the selected target.
Finally we started on implementing a target reticle.
Follow me on twitter for updates: twitter.com/mux213
Consider supporting me on Patreon: patreon.com/mux213
Please consider subscribing to my channel if you enjoyed the content.