Uploaded September 2020 | Updated September 2026, 1 week ago
In this stream we started working on fleshing out what is going to be a part of our carrier interior where we spend our time between missions.
Just blocking out placeholder "art" and building some basic functionality where we use a raycast to detect what the player is looking at and having that react. So we have doors opening when we're looking a them and a little test globe reacting when we click on it.
We also started on having a screen that we can interact with but the system blatantly ignoring the events we sent it got me stumped and we called it a night.
Follow me on twitter for updates: twitter.com/mux213
Consider supporting me on Patreon: patreon.com/mux213
Please consider subscribing to my channel if you enjoyed the content.
In this stream we started working on fleshing out what is going to be a part of our carrier interior where we spend our time between missions.
Just blocking out placeholder "art" and building some basic functionality where we use a raycast to detect what the player is looking at and having that react. So we have doors opening when we're looking a them and a little test globe reacting when we click on it.
We also started on having a screen that we can interact with but the system blatantly ignoring the events we sent it got me stumped and we called it a night.
Follow me on twitter for updates: twitter.com/mux213
Consider supporting me on Patreon: patreon.com/mux213
Please consider subscribing to my channel if you enjoyed the content.










