Bastiaan Olij | Dev stream 30 - Godot engine XR development @BastiaanOlij | Uploaded February 2021 | Updated October 2024, 1 day ago.
In this stream I talked about my first week working full time on Godot and went into a bit of a deep dive into the OpenXR module I've been working on for Godot 3. We also tried to debug an issue that is preventing controllers to be properly recognised but unfortunately could not yet get it to work.
Follow me on twitter for updates: twitter.com/mux213
Consider supporting me on Patreon: patreon.com/mux213
Please consider subscribing to my channel if you enjoyed the content.
In this stream I talked about my first week working full time on Godot and went into a bit of a deep dive into the OpenXR module I've been working on for Godot 3. We also tried to debug an issue that is preventing controllers to be properly recognised but unfortunately could not yet get it to work.
Follow me on twitter for updates: twitter.com/mux213
Consider supporting me on Patreon: patreon.com/mux213
Please consider subscribing to my channel if you enjoyed the content.