@BastiaanOlij
  @BastiaanOlij
Bastiaan Olij | Dev stream 36 - Godot engine development @BastiaanOlij | Uploaded March 2021 | Updated October 2024, 23 hours ago.
Tonight we added a highlight shader using visual shaders to show more clearly which character is being controlled and we made the path more visible.

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Dev stream 36 - Godot engine development @BastiaanOlij

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