Bastiaan Olij | Dev stream 36 - Godot engine development @BastiaanOlij | Uploaded March 2021 | Updated October 2024, 23 hours ago.
Tonight we added a highlight shader using visual shaders to show more clearly which character is being controlled and we made the path more visible.
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Tonight we added a highlight shader using visual shaders to show more clearly which character is being controlled and we made the path more visible.
Follow me on twitter for updates: twitter.com/mux213
Consider supporting me on Patreon: patreon.com/mux213
Please consider subscribing to my channel if you enjoyed the content.