@BastiaanOlij
  @BastiaanOlij
Bastiaan Olij | Dev stream 7 - Building a VR space shooter in Godot @BastiaanOlij | Uploaded August 2020 | Updated October 2024, 23 hours ago.
Tonight we continued with our missile system.

Our missiles now have a nicer engine effect with a smoke trail so we can see how they are flying.
They can now also lock onto target when we "fire and forget" as well as loose their lock if their target goes out of view.

Finally we did a couple of improvements to the radar system so we can use our radar component in multiple ways.
Dev stream 7 - Building a VR space shooter in GodotDev stream 10 - Shield shader effects in our Godot VR space shooterDev stream 30 - Godot engine XR developmentGodot Smoke and mirrors part 3 - Rendering loads of objectsDev stream 42 - Working on the dungeon gameGodot XR Gamejam July 2024 stream #2Godot VR Weapons tutorial part 7 - Projectile weaponsDev stream 13 - Continuing with our Godot VR space shooterDev stream 3 - Building a VR space shooter in GodotDev stream 31 - Godot engine developmentDev stream 11 - Shield shader effects in our Godot VR space shooterDev stream 48 - Godot and TiltFive

Dev stream 7 - Building a VR space shooter in Godot @BastiaanOlij

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