Bastiaan Olij | Dev stream 7 - Building a VR space shooter in Godot @BastiaanOlij | Uploaded August 2020 | Updated October 2024, 23 hours ago.
Tonight we continued with our missile system.
Our missiles now have a nicer engine effect with a smoke trail so we can see how they are flying.
They can now also lock onto target when we "fire and forget" as well as loose their lock if their target goes out of view.
Finally we did a couple of improvements to the radar system so we can use our radar component in multiple ways.
Tonight we continued with our missile system.
Our missiles now have a nicer engine effect with a smoke trail so we can see how they are flying.
They can now also lock onto target when we "fire and forget" as well as loose their lock if their target goes out of view.
Finally we did a couple of improvements to the radar system so we can use our radar component in multiple ways.