Uploaded August 2020 | Updated September 2026, 5 days ago
In this stream we had a look at animating the shields.
We added a worley texture effect to make the shields less static and added a ripple effect when the shields get hit.
This is all implemented with Godot shaders.
In this stream we had a look at animating the shields.
We added a worley texture effect to make the shields less static and added a ripple effect when the shields get hit.
This is all implemented with Godot shaders.










