Uploaded March 2024 | Updated September 2026, 10 hours ago
Added 3 blood effects to the FPS sample (update will be released soon). The first is a particle system, when you shoot the enemy, blood particles will be emitted from the hit location. The second is decals, they will be placed at approximate locations under and behind where the enemy was shot. Finally, blood sprites are painted into the character texture at each shot, this is because decals don't support skinned models, but if they are baked into the character texture, it works well (actually the character texture is not modified, blood is painted into a separate material layer that is blended on top of the character).
Website: wickedengine.net
Become a supporter on Patreon for some exclusive content: patreon.com/wickedengine
Get the source code from Github: github.com/turanszkij/WickedEngine
Get it from Steam: store.steampowered.com/app/1967460/Wicked_Engine
Get it from Microsoft Store: microsoft.com/store/productId/9PPMV065W9QJ
Follow me on Twitter: twitter.com/turanszkij
Added 3 blood effects to the FPS sample (update will be released soon). The first is a particle system, when you shoot the enemy, blood particles will be emitted from the hit location. The second is decals, they will be placed at approximate locations under and behind where the enemy was shot. Finally, blood sprites are painted into the character texture at each shot, this is because decals don't support skinned models, but if they are baked into the character texture, it works well (actually the character texture is not modified, blood is painted into a separate material layer that is blended on top of the character).
Website: wickedengine.net
Become a supporter on Patreon for some exclusive content: patreon.com/wickedengine
Get the source code from Github: github.com/turanszkij/WickedEngine
Get it from Steam: store.steampowered.com/app/1967460/Wicked_Engine
Get it from Microsoft Store: microsoft.com/store/productId/9PPMV065W9QJ
Follow me on Twitter: twitter.com/turanszkij



![Video decoding [WIP]
The GPU video decoding in Vulkan and DX12 will allow to easily add HD videos to your materials in Wicked Engine with minimal performance and memory impact. This is some work to do, but the base idea works now.
Wicked Engine: https://github.com/turanszkij/WickedEngine Video decoding [WIP]](https://i.ytimg.com/vi/tvGlJjgD-VU/mqdefault.jpg)






