64K x 64K virtual textures @specialisthun
64K x 64K virtual textures  @specialisthun
Uploaded November 2022 | Updated September 2026, 10 hours ago
The virtual texture system was upgraded to support higher resolution close to the camera, up to 65536 x 65536 effective resolution. Of course, only the visible pages are using memory, so it fits into 340 MB fixed memory budget (albedo, normal, surface property textures). The textures are also compressed now real time into block compressed formats.
They are now using a texture atlas instead of sparsely mapped tiled resources.
64K x 64K virtual texturesCamera feed CRT effectTransform Tool UpgradesWicked Engine - Creating an ApplicationGrass Zen - Itch.io releaseSpringbone CollidersProcedural talkDeferred shading - shadowsGUI highlight effectWicked Engine - 10K Stormtroopers [C++][DX11]SwimmingCamera feed volumetric projection
János Turánszki |

64K x 64K virtual textures

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