Wicked Engine - 10K Stormtroopers [C++][DX11] @specialisthun
Wicked Engine - 10K Stormtroopers [C++][DX11]  @specialisthun
Uploaded December 2017 | Updated September 2026, 10 hours ago
While I am preparing for a bigger update on Wicked Engine, I had time for a short video like this. 10 000 animated models can be rendered real time with a GTX 1070. No level of detail was used for the models. Skinning runs in a compute shader, then models are rendered with instancing in a single Draw call. +1 draw call for the water reflections.

Check out Wicked Engine: github.com/turanszkij/WickedEngine
Wicked Engine - 10K Stormtroopers [C++][DX11]SwimmingCamera feed volumetric projectionBULLET Cloth physicsDepth of Field and dancingCapsule shadowsSparse terrain textureBlend objects with terrain (WIP)Grass interactionForced talking, randomized phonemesWicked Engine iOS
János Turánszki |

Wicked Engine - 10K Stormtroopers [C++][DX11]

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