Uploaded July 2022 | Updated September 2026, 10 hours ago
After many requests, I have updated the transformation tools in the Wicked Engine Editor. It was a lot of hard work, but a well worth investment, especially in my 3D math skills. ^_^
Wicked Engine: github.com/turanszkij/WickedEngine
After many requests, I have updated the transformation tools in the Wicked Engine Editor. It was a lot of hard work, but a well worth investment, especially in my 3D math skills. ^_^
Wicked Engine: github.com/turanszkij/WickedEngine






![Wicked Engine - 10K Stormtroopers [C++][DX11]
While I am preparing for a bigger update on Wicked Engine, I had time for a short video like this. 10 000 animated models can be rendered real time with a GTX 1070. No level of detail was used for the models. Skinning runs in a compute shader, then models are rendered with instancing in a single Draw call. +1 draw call for the water reflections.
Check out Wicked Engine: https://github.com/turanszkij/WickedEngine Wicked Engine - 10K Stormtroopers [C++][DX11]](https://i.ytimg.com/vi/wyoUzYvt75E/mqdefault.jpg)



