Uploaded August 2022 | Updated September 2026, 10 hours ago
The GLTF extensions VRM and VRMC_springbone is now supported. Springs can now collide with collider shapes (capsule or sphere) with simple fake physics.
The GLTF extensions VRM and VRMC_springbone is now supported. Springs can now collide with collider shapes (capsule or sphere) with simple fake physics.



![Wicked Engine - 10K Stormtroopers [C++][DX11]
While I am preparing for a bigger update on Wicked Engine, I had time for a short video like this. 10 000 animated models can be rendered real time with a GTX 1070. No level of detail was used for the models. Skinning runs in a compute shader, then models are rendered with instancing in a single Draw call. +1 draw call for the water reflections.
Check out Wicked Engine: https://github.com/turanszkij/WickedEngine Wicked Engine - 10K Stormtroopers [C++][DX11]](https://i.ytimg.com/vi/wyoUzYvt75E/mqdefault.jpg)






