Uploaded April 2023 | Updated September 2026, 10 hours ago
The GPU video decoding in Vulkan and DX12 will allow to easily add HD videos to your materials in Wicked Engine with minimal performance and memory impact. This is some work to do, but the base idea works now.
Wicked Engine: github.com/turanszkij/WickedEngine
The GPU video decoding in Vulkan and DX12 will allow to easily add HD videos to your materials in Wicked Engine with minimal performance and memory impact. This is some work to do, but the base idea works now.
Wicked Engine: github.com/turanszkij/WickedEngine









![Wicked Engine - 10K Stormtroopers [C++][DX11]
While I am preparing for a bigger update on Wicked Engine, I had time for a short video like this. 10 000 animated models can be rendered real time with a GTX 1070. No level of detail was used for the models. Skinning runs in a compute shader, then models are rendered with instancing in a single Draw call. +1 draw call for the water reflections.
Check out Wicked Engine: https://github.com/turanszkij/WickedEngine Wicked Engine - 10K Stormtroopers [C++][DX11]](https://i.ytimg.com/vi/wyoUzYvt75E/mqdefault.jpg)
