Uploaded March 2023 | Updated September 2026, 10 hours ago
Demonstrating that the tiled forward rendering system in Wicked Engine supports decals on transparent surfaces. Plus showing some new decal improvements, which let them modify surface properties.
Wicked Engine: github.com/turanszkij/WickedEngine
Discord: discord.gg/CFjRYmE
Demonstrating that the tiled forward rendering system in Wicked Engine supports decals on transparent surfaces. Plus showing some new decal improvements, which let them modify surface properties.
Wicked Engine: github.com/turanszkij/WickedEngine
Discord: discord.gg/CFjRYmE
![Video decoding [WIP]
The GPU video decoding in Vulkan and DX12 will allow to easily add HD videos to your materials in Wicked Engine with minimal performance and memory impact. This is some work to do, but the base idea works now.
Wicked Engine: https://github.com/turanszkij/WickedEngine Video decoding [WIP]](https://i.ytimg.com/vi/tvGlJjgD-VU/mqdefault.jpg)









![Wicked Engine - 10K Stormtroopers [C++][DX11]
While I am preparing for a bigger update on Wicked Engine, I had time for a short video like this. 10 000 animated models can be rendered real time with a GTX 1070. No level of detail was used for the models. Skinning runs in a compute shader, then models are rendered with instancing in a single Draw call. +1 draw call for the water reflections.
Check out Wicked Engine: https://github.com/turanszkij/WickedEngine Wicked Engine - 10K Stormtroopers [C++][DX11]](https://i.ytimg.com/vi/wyoUzYvt75E/mqdefault.jpg)