Bastiaan Olij | Dev stream 29 - Godotengine OpenXR development @BastiaanOlij | Uploaded January 2021 | Updated October 2024, 40 minutes ago.
Tonight was probably the most fun on stream that I've had so far.
The first hour we spend talking about GodotCon, I gave my impression on those sessions I've watched while chat chimes in with their view on things.
After that I talk for a bit about starting to work for Godot, my plans and expectations and things like that.
The main part of the stream was continuing to develop the new structure around the action system in the Godot 3 OpenXR plugin and we got a long way to making this work.
Finally we rounded of with a few more things around the future of this channel, ideas I have about what I want to provide and such.
Follow me on twitter for updates: twitter.com/mux213
Consider supporting me on Patreon: patreon.com/mux213
Please consider subscribing to my channel if you enjoyed the content.
Tonight was probably the most fun on stream that I've had so far.
The first hour we spend talking about GodotCon, I gave my impression on those sessions I've watched while chat chimes in with their view on things.
After that I talk for a bit about starting to work for Godot, my plans and expectations and things like that.
The main part of the stream was continuing to develop the new structure around the action system in the Godot 3 OpenXR plugin and we got a long way to making this work.
Finally we rounded of with a few more things around the future of this channel, ideas I have about what I want to provide and such.
Follow me on twitter for updates: twitter.com/mux213
Consider supporting me on Patreon: patreon.com/mux213
Please consider subscribing to my channel if you enjoyed the content.