Dev stream 4 - Building a VR space shooter in Godot @BastiaanOlij
Dev stream 4 - Building a VR space shooter in Godot  @BastiaanOlij
Uploaded July 2020 | Updated September 2026, 6 days ago
Tonight we looked at selecting friendly and enemy targets. We're using an area node functioning as our radar so we know which objects are within range and implemented logic to select the closest enemy and cycle through all targets both friend and foe.
Lastly we implemented a hologram effect inside of our cockpit to show which target has been selected.
Dev stream 4 - Building a VR space shooter in GodotGodot VR and AR Workshop - EHU - Session 1Introduction into Godot 3D Physics part 1Godot arkit demoGodot Sponza test in VRDev stream 33 - Godot engine developmentPlaying and rating Godot XR Game Jam V games part 2Work stream 1 - Working on our VR EditorGodot XR Tools part 3 - SnapzonesQuick demo of shooting in the TPS VR demoGodot XR Gamejam 2023 Theme announcementDev stream 45 - Archery in Godot VR
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Dev stream 4 - Building a VR space shooter in Godot

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