@BastiaanOlij
  @BastiaanOlij
Bastiaan Olij | Dev stream 4 - Building a VR space shooter in Godot @BastiaanOlij | Uploaded July 2020 | Updated October 2024, 34 minutes ago.
Tonight we looked at selecting friendly and enemy targets. We're using an area node functioning as our radar so we know which objects are within range and implemented logic to select the closest enemy and cycle through all targets both friend and foe.
Lastly we implemented a hologram effect inside of our cockpit to show which target has been selected.
Dev stream 4 - Building a VR space shooter in GodotIntroduction into Godot 3D Physics part 1Godot arkit demoGodot Sponza test in VRDev stream 33 - Godot engine developmentStickmanWork stream 1 - Working on our VR EditorGodot XR Tools part 3 - SnapzonesQuick demo of shooting in the TPS VR demoGodot XR Gamejam 2023 Theme announcementDev stream 45 - Archery in Godot VRDev stream 55 - More drums!

Dev stream 4 - Building a VR space shooter in Godot @BastiaanOlij

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