Uploaded July 2020 | Updated September 2026, 6 days ago
Tonight we looked at selecting friendly and enemy targets. We're using an area node functioning as our radar so we know which objects are within range and implemented logic to select the closest enemy and cycle through all targets both friend and foe.
Lastly we implemented a hologram effect inside of our cockpit to show which target has been selected.
Tonight we looked at selecting friendly and enemy targets. We're using an area node functioning as our radar so we know which objects are within range and implemented logic to select the closest enemy and cycle through all targets both friend and foe.
Lastly we implemented a hologram effect inside of our cockpit to show which target has been selected.










