Bastiaan Olij | Dev stream 4 - Building a VR space shooter in Godot @BastiaanOlij | Uploaded July 2020 | Updated October 2024, 34 minutes ago.
Tonight we looked at selecting friendly and enemy targets. We're using an area node functioning as our radar so we know which objects are within range and implemented logic to select the closest enemy and cycle through all targets both friend and foe.
Lastly we implemented a hologram effect inside of our cockpit to show which target has been selected.
Tonight we looked at selecting friendly and enemy targets. We're using an area node functioning as our radar so we know which objects are within range and implemented logic to select the closest enemy and cycle through all targets both friend and foe.
Lastly we implemented a hologram effect inside of our cockpit to show which target has been selected.