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Bastiaan Olij | Godot Sponza test in VR @BastiaanOlij | Uploaded December 2017 | Updated October 2024, 30 minutes ago.
This is Hugo Locurcio Godot project for Sponza with a quick and dirty conversion to using VR. I've also replaced the GIProbe with the new Lightmapper for increased performance. This is running comfortably at 90fps now. There are a few issues with the placement of things and I haven't added anything that allows me to move to the upper levels.

Note the right hand controller has direct motion implemented with the joystick. The left hand controller has a teleport function.

If all goes well I hope to have time this weekend to turn this into my next tutorial.
Godot Sponza test in VRDev stream 33 - Godot engine developmentStickmanWork stream 1 - Working on our VR EditorGodot XR Tools part 3 - SnapzonesQuick demo of shooting in the TPS VR demoGodot XR Gamejam 2023 Theme announcementDev stream 45 - Archery in Godot VRDev stream 55 - More drums!Dev stream 43 - Working on the dungeon gameDevUpdate 6 - Added homing missilesTimelapse - Procedural modeling in Godot

Godot Sponza test in VR @BastiaanOlij

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