@BastiaanOlij
  @BastiaanOlij
Bastiaan Olij | Timelapse - Procedural modeling in Godot @BastiaanOlij | Uploaded August 2018 | Updated October 2024, 3 hours ago.
This video is a quick timelapse of putting the node graph together to model a rope bridge in the new procedural modeler I'm building for Godot. Sorry no voice over this time. Building this module has taken alot of my spare time over the last two weeks.

As this is a module that still has many rough edges and many shortcomings its too early to do a proper tutorial or walk through but atleast this gives a general impression of how the module works.

GDProcMesh is a GDNative module for Godot 3.1 that allows you to construct a 3D model using a series of modifiers. The advantage of this approach is that you can expose inputs that effect the base shape of the model which can result in a wide variety of outcomes.

You can download the source code for this GDNative module here:
github.com/BastiaanOlij/gdprocmesh
There is a Windows 64 build in the demo folder, you'll need Godot 3.1 (or master build) to use it.

Follow regular updates on my progress on my twitter feed:
twitter.com/mux213

The idea for the bridge was mostly based on Luis Garcia's awesome GDC presentation:
youtube.com/watch?v=bNIjkxB_zi8

Music:
I Don't See the Branches, I See the Leaves by Chris Zabriskie is licensed under a Creative Commons Attribution license (creativecommons.org/licenses/by/4.0/)
Source: chriszabriskie.com/dtv
Artist: chriszabriskie.com
Timelapse - Procedural modeling in GodotDev stream 51 - Some VR shenanigansGodot VR Weapons tutorial Part 7 teaserAdhoc stream - heightmaps and splatmapsDoing a bit of rejigging on our VR weapons tutorial project10K and Gamejam streamUpdate February 2018Dev stream 57 - A new yearGodot Vehicle Tutorial Part 2 - Building a trackDev stream 8 - Building a VR space shooter in GodotGetting Started with Pico 4 on Godot 4Linsey playing Frozen song on piano

Timelapse - Procedural modeling in Godot @BastiaanOlij

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