Bastiaan Olij | Timelapse - Procedural modeling in Godot @BastiaanOlij | Uploaded August 2018 | Updated October 2024, 3 hours ago.
This video is a quick timelapse of putting the node graph together to model a rope bridge in the new procedural modeler I'm building for Godot. Sorry no voice over this time. Building this module has taken alot of my spare time over the last two weeks.
As this is a module that still has many rough edges and many shortcomings its too early to do a proper tutorial or walk through but atleast this gives a general impression of how the module works.
GDProcMesh is a GDNative module for Godot 3.1 that allows you to construct a 3D model using a series of modifiers. The advantage of this approach is that you can expose inputs that effect the base shape of the model which can result in a wide variety of outcomes.
You can download the source code for this GDNative module here:
github.com/BastiaanOlij/gdprocmesh
There is a Windows 64 build in the demo folder, you'll need Godot 3.1 (or master build) to use it.
Follow regular updates on my progress on my twitter feed:
twitter.com/mux213
The idea for the bridge was mostly based on Luis Garcia's awesome GDC presentation:
youtube.com/watch?v=bNIjkxB_zi8
Music:
I Don't See the Branches, I See the Leaves by Chris Zabriskie is licensed under a Creative Commons Attribution license (creativecommons.org/licenses/by/4.0/)
Source: chriszabriskie.com/dtv
Artist: chriszabriskie.com
This video is a quick timelapse of putting the node graph together to model a rope bridge in the new procedural modeler I'm building for Godot. Sorry no voice over this time. Building this module has taken alot of my spare time over the last two weeks.
As this is a module that still has many rough edges and many shortcomings its too early to do a proper tutorial or walk through but atleast this gives a general impression of how the module works.
GDProcMesh is a GDNative module for Godot 3.1 that allows you to construct a 3D model using a series of modifiers. The advantage of this approach is that you can expose inputs that effect the base shape of the model which can result in a wide variety of outcomes.
You can download the source code for this GDNative module here:
github.com/BastiaanOlij/gdprocmesh
There is a Windows 64 build in the demo folder, you'll need Godot 3.1 (or master build) to use it.
Follow regular updates on my progress on my twitter feed:
twitter.com/mux213
The idea for the bridge was mostly based on Luis Garcia's awesome GDC presentation:
youtube.com/watch?v=bNIjkxB_zi8
Music:
I Don't See the Branches, I See the Leaves by Chris Zabriskie is licensed under a Creative Commons Attribution license (creativecommons.org/licenses/by/4.0/)
Source: chriszabriskie.com/dtv
Artist: chriszabriskie.com