Uploaded November 2023 | Updated September 2026, 5 days ago
In this stream we have a quick look at setting up a Godot XR project from scratch using Godot 4.1.2 and XR Tools.
I go into a quick overview of the staging system in XR Tools, this is an optional system that provides background loading and scene switching out of the box including a loading screen that is shown while a level loads.
After this we build a simple project where the player can move around.
A small gun prop is added with a simple raycast based shooting mechanism.
Finally we get to the subject I wanted to look at during the stream, implementing a holo sight.
Follow me on twitter for updates: twitter.com/mux213
Consider supporting me on Patreon: patreon.com/mux213
Please consider subscribing to my channel if you enjoyed the content.
In this stream we have a quick look at setting up a Godot XR project from scratch using Godot 4.1.2 and XR Tools.
I go into a quick overview of the staging system in XR Tools, this is an optional system that provides background loading and scene switching out of the box including a loading screen that is shown while a level loads.
After this we build a simple project where the player can move around.
A small gun prop is added with a simple raycast based shooting mechanism.
Finally we get to the subject I wanted to look at during the stream, implementing a holo sight.
Follow me on twitter for updates: twitter.com/mux213
Consider supporting me on Patreon: patreon.com/mux213
Please consider subscribing to my channel if you enjoyed the content.










