Bastiaan Olij | Godot Vehicle Tutorial Part 2 - Building a track @BastiaanOlij | Uploaded July 2018 | Updated October 2024, 8 hours ago.
In this part we'll look at using the new CSGPolygon node in Godot to build a race track for our car to drive on. We'll be looking at using a curve in Godot to define the shape of our track and then extruding it to create the road surface. Then we'll use the same shape to generate our collision shape.
Project files on GitHub:
github.com/BastiaanOlij/vehicle-demo/tree/Part-2
Playlist for beginner shader tutorials:
youtube.com/playlist?list=PLhqJJNjsQ7KHqNMYmTwtsYTeTrqrRP_fP
You can follow me on twitter for regular updates here:
twitter.com/mux213
In this part we'll look at using the new CSGPolygon node in Godot to build a race track for our car to drive on. We'll be looking at using a curve in Godot to define the shape of our track and then extruding it to create the road surface. Then we'll use the same shape to generate our collision shape.
Project files on GitHub:
github.com/BastiaanOlij/vehicle-demo/tree/Part-2
Playlist for beginner shader tutorials:
youtube.com/playlist?list=PLhqJJNjsQ7KHqNMYmTwtsYTeTrqrRP_fP
You can follow me on twitter for regular updates here:
twitter.com/mux213