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Bastiaan Olij | Godot - Navmesh VR part 3 @BastiaanOlij | Uploaded May 2017 | Updated October 2024, 10 hours ago.
In this third part we look at processing our device orientation using the gyroscope and accelerometer

Links to wikipedia pages about our three sensors:
en.wikipedia.org/wiki/Accelerometer
en.wikipedia.org/wiki/Magnetometer
en.wikipedia.org/wiki/Gyroscope

Source code for this part:
github.com/BastiaanOlij/navmesh-vr/tree/Part3

If you want to look at a serviceable solution for combining the accelerometer and magnetometer data if you do not have a gyroscope, this project has an implementation:
github.com/BastiaanOlij/TestCoreMotion
There are however better solutions out there.
Godot - Navmesh VR part 3Rosario improvising drums on frozen soundtrackstereo tiebomberSecond GODOT testGodot - Navmesh VR Part 2Dev stream 27 - Godotengine OpenXR developmentDev stream 54 - Continuing on our VR drum rhythm gameAdhoc livestream #2, testing audio and doing a bit more work on VRSpace sim update July 19th 2020Dev stream 58 - Creating a bare bones XR demo racing game for GodotGodot VR Weapons tutorial part 4 - animating our gun and adding audioDev stream 40 - Having a bit of fun with the TPS demo

Godot - Navmesh VR part 3 @BastiaanOlij

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