Adhoc livestream #2, testing audio and doing a bit more work on VR @BastiaanOlij
Adhoc livestream #2, testing audio and doing a bit more work on VR  @BastiaanOlij
Uploaded June 2020 | Updated September 2026, 6 days ago
I just wanted to see if my audio issues were resolved but we turned out to stream over two hours.

The end result is a good head start on our outdoor environment where we're going to be experimenting with some more ranged weapons. We had a look at importing assets from Kenney.nl and applying some simple textures, then using a bunch of large rocks to create a nice backdrop for our area.

We did have some technical difficulties halfway the stream with my internet connection on my streaming laptop having some hickups and my camera setup giving the ghost. But that's the life of a starting streamer I guess :)
Adhoc livestream #2, testing audio and doing a bit more work on VRGodot editor running inside of SteamVR #vr #virtualreality #godotSpace sim update July 19th 2020Dev stream 58 - Creating a bare bones XR demo racing game for GodotGodot VR Weapons tutorial part 4 - animating our gun and adding audioGodot XR Community Game Jam V theme announcementGodot OpenXR Render ModelsDev stream 40 - Having a bit of fun with the TPS demoDev stream 44 - An alternative setup for CharacterBody3D in Godot VRDev stream 25 - Continuing with our racing gameDev stream 5 - Building a VR space shooter in GodotDev stream 70 - Procedural walk animation
Bastiaan Olij |

Adhoc livestream #2, testing audio and doing a bit more work on VR

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