Dev stream 5 - Building a VR space shooter in Godot @BastiaanOlij
Dev stream 5 - Building a VR space shooter in Godot  @BastiaanOlij
Uploaded July 2020 | Updated September 2026, 5 days ago
Tonight we reviewed the changes I made throughout the week.
Had a nice discussion about the particle effect I used for the engines
And finally made a good start on our weapon implementation. We can now shoot a single laser cannon, hit our enemy ships and they get destroyed. Still plenty of work to be done there to make this attractive.
Dev stream 5 - Building a VR space shooter in GodotDev stream 70 - Procedural walk animationDev stream 21 - Looking into hand/finger tracking in OpenXRMy Godot XR Community Game Jam Entry  #gamejam #godotYouTube membership announcementGodot VR Weapons tutorial part 2 - teleport and picking up objectsGodot porting Sponza to Open VRDev stream 32 - Godot engine developmentChannel update May 2018Dev stream 12 - Continuing with our Godot VR space shooterTrying out some Godot XR game jam IV entriesGodot OpenVR Demo with Oculus Rift
Bastiaan Olij |

Dev stream 5 - Building a VR space shooter in Godot

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