@BastiaanOlij
  @BastiaanOlij
Bastiaan Olij | Dev stream 5 - Building a VR space shooter in Godot @BastiaanOlij | Uploaded July 2020 | Updated October 2024, 19 hours ago.
Tonight we reviewed the changes I made throughout the week.
Had a nice discussion about the particle effect I used for the engines
And finally made a good start on our weapon implementation. We can now shoot a single laser cannon, hit our enemy ships and they get destroyed. Still plenty of work to be done there to make this attractive.
Dev stream 5 - Building a VR space shooter in GodotGodot - Test fighter VR 1Dev stream 21 - Looking into hand/finger tracking in OpenXRMy Godot XR Community Game Jam Entry  #gamejam #godotYouTube membership announcementGodot VR Weapons tutorial part 2 - teleport and picking up objectsGodot porting Sponza to Open VRDev stream 32 - Godot engine developmentChannel update May 2018Dev stream 12 - Continuing with our Godot VR space shooterGodot OpenVR Demo with Oculus RiftDev stream 49 - Godot Rendering Effects

Dev stream 5 - Building a VR space shooter in Godot @BastiaanOlij

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