@BastiaanOlij
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Bastiaan Olij | Godot VR Weapons tutorial part 2 - teleport and picking up objects @BastiaanOlij | Uploaded March 2019 | Updated October 2024, 21 hours ago.
This is the second part in my tutorial series on handling weapons in VR using the Godot game engine.

In this part we'll set up some basic teleport functionality so we can move around our scene.
Then we'll look into the code we need to pick up and drop objects.

One correction is needed in this tutorial. Because of some last minute changes I forgot that you need to set the collision mask on the teleport function to include the environment layer.

Links:
- Godot: godotengine.org
- OpenVR plugin sourcecode: github.com/GodotVR/godot_openvr
- VR commons github.com/GodotVR/godot-vr-common
- Gun range: cgtrader.com/3d-models/military/armor/shooting-range-interiors
- M1911 gun: free3d.com/3d-model/m1911-game-ready-833466.html
- Button info: github.com/GodotVR/godot_openvr/issues/4

Get the project (minus the range model) here:
github.com/BastiaanOlij/godot-vr-weapons

Follow me on twitter for updates, notifications and previews on what I'm working on:
twitter.com/mux213

Support me on Patreon:
patreon.com/mux213
Godot VR Weapons tutorial part 2 - teleport and picking up objectsGodot porting Sponza to Open VRDev stream 32 - Godot engine developmentChannel update May 2018Dev stream 12 - Continuing with our Godot VR space shooterGodot OpenVR Demo with Oculus RiftDev stream 49 - Godot Rendering EffectsGodot Dungeon Crawler part 1 - Procedural dungeonFirst GODOT game engine testAdhoc Live Stream - doing a bit of VR experimentation in GodotDev stream 28 - Godotengine OpenXR developmentGodot XR Tools part 4 - Finishing the Gun

Godot VR Weapons tutorial part 2 - teleport and picking up objects @BastiaanOlij

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