Uploaded September 2020 | Updated September 2026, 1 week ago
We continued with our space shooter game.
We mostly focused on reworking some of the AI structure so we have a reusable component that can be applied in other places as well.
We also added an indicator that gives us an impression of where our target is heading to so we can aim better.
Finally we implemented a 2D viewport in 3D as a debug tool to show the current state of an object above its object, this included a solution for a proper Y-Billboard technique that works in VR.
Follow me on twitter for updates: twitter.com/mux213
Consider supporting me on Patreon: patreon.com/mux213
Please consider subscribing to my channel if you enjoyed the content.
We continued with our space shooter game.
We mostly focused on reworking some of the AI structure so we have a reusable component that can be applied in other places as well.
We also added an indicator that gives us an impression of where our target is heading to so we can aim better.
Finally we implemented a 2D viewport in 3D as a debug tool to show the current state of an object above its object, this included a solution for a proper Y-Billboard technique that works in VR.
Follow me on twitter for updates: twitter.com/mux213
Consider supporting me on Patreon: patreon.com/mux213
Please consider subscribing to my channel if you enjoyed the content.










