Godot OpenVR Demo with Oculus Rift @BastiaanOlij
Godot OpenVR Demo with Oculus Rift  @BastiaanOlij
Uploaded October 2017 | Updated September 2026, 5 days ago
Started working today on a new demo for Godot OpenVR. Just made some basic assets and started work on the joystick based locomotion. This will work with a normal joypad/gamepad plugged in if you do not have VR controllers, or uses input from the VR controllers.

I'm using an Oculus Rift with Touch controllers and using the joystick on the left hand controller for input.

Forward/backwards motion is based on where the player is looking. Turning is stepped to help fight motion sickness.

I'll be working on teleport next :)
Godot OpenVR Demo with Oculus RiftDev stream 49 - Godot Rendering EffectsGodot Dungeon Crawler part 1 - Procedural dungeonGodot XR First Person Controller part 2 - virtual movementDev stream 64 - Having a first look at XR Tools 2Adhoc Live Stream - doing a bit of VR experimentation in GodotGodot XR Game Jam IV WinnerGodot XR Gamejam February 2025 Theme AnnouncementDev stream 28 - Godotengine OpenXR developmentGodot XR Tools part 4 - Finishing the GunUpdate on scifi fighter game July 2020 - Godot VRGodot worley noise texture tutorial
Bastiaan Olij |

Godot OpenVR Demo with Oculus Rift

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