Uploaded October 2017 | Updated September 2026, 5 days ago
Started working today on a new demo for Godot OpenVR. Just made some basic assets and started work on the joystick based locomotion. This will work with a normal joypad/gamepad plugged in if you do not have VR controllers, or uses input from the VR controllers.
I'm using an Oculus Rift with Touch controllers and using the joystick on the left hand controller for input.
Forward/backwards motion is based on where the player is looking. Turning is stepped to help fight motion sickness.
I'll be working on teleport next :)
Started working today on a new demo for Godot OpenVR. Just made some basic assets and started work on the joystick based locomotion. This will work with a normal joypad/gamepad plugged in if you do not have VR controllers, or uses input from the VR controllers.
I'm using an Oculus Rift with Touch controllers and using the joystick on the left hand controller for input.
Forward/backwards motion is based on where the player is looking. Turning is stepped to help fight motion sickness.
I'll be working on teleport next :)










