Dev stream 80 - Getting back into XR Tools v2 @BastiaanOlij
Dev stream 80 - Getting back into XR Tools v2  @BastiaanOlij
Uploaded January 2026 | Updated September 2026, 4 days ago
I've abandoned the PID controllers, with what we learned on stream I was able to make my original solution work much better.

We are not there yet, but we're close to parity with XR Tools 1 when it comes to grabbing but way better. Tonight I'm going to recap what I've been up to and see if we can round off a few of the features I was working on.

Note: for compatibility reasons we're sticking with Godot 4.5

Follow me for updates: https://mastodon.gamedev.place/@mux213 https://bsky.app/profile/mux213.bsky.social
Join my discord: discord.gg/E7qT8YPu8a

Consider supporting me by subscribing to my channel or becoming a member if you enjoy the content.
youtube.com/channel/UCrbLJYzJjDf2p-vJC011lYw/join
Dev stream 80 - Getting back into XR Tools v2Doing a bit of rejigging on our VR weapons tutorial project10K and Gamejam streamUpdate February 2018Godot XR tools demo for GodotCon 2024Dev stream 57 - A new yearGodot Vehicle Tutorial Part 2 - Building a trackDev stream 8 - Building a VR space shooter in GodotGetting Started with Pico 4 on Godot 4Dev stream 59 - Continuing with the Godot VR go-kart demoAdhoc Live Stream - doing a bit of VR experimentation in GodotDev stream 27 - Godotengine OpenXR development
Bastiaan Olij |

Dev stream 80 - Getting back into XR Tools v2

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER