Uploaded January 2026 | Updated September 2026, 4 days ago
I've abandoned the PID controllers, with what we learned on stream I was able to make my original solution work much better.
We are not there yet, but we're close to parity with XR Tools 1 when it comes to grabbing but way better. Tonight I'm going to recap what I've been up to and see if we can round off a few of the features I was working on.
Note: for compatibility reasons we're sticking with Godot 4.5
Follow me for updates: https://mastodon.gamedev.place/@mux213 https://bsky.app/profile/mux213.bsky.social
Join my discord: discord.gg/E7qT8YPu8a
Consider supporting me by subscribing to my channel or becoming a member if you enjoy the content.
youtube.com/channel/UCrbLJYzJjDf2p-vJC011lYw/join
I've abandoned the PID controllers, with what we learned on stream I was able to make my original solution work much better.
We are not there yet, but we're close to parity with XR Tools 1 when it comes to grabbing but way better. Tonight I'm going to recap what I've been up to and see if we can round off a few of the features I was working on.
Note: for compatibility reasons we're sticking with Godot 4.5
Follow me for updates: https://mastodon.gamedev.place/@mux213 https://bsky.app/profile/mux213.bsky.social
Join my discord: discord.gg/E7qT8YPu8a
Consider supporting me by subscribing to my channel or becoming a member if you enjoy the content.
youtube.com/channel/UCrbLJYzJjDf2p-vJC011lYw/join










