Bastiaan Olij | Dev stream 33 - Godot engine development @BastiaanOlij | Uploaded February 2021 | Updated October 2024, 3 hours ago.
Tonight we had a look at a prototype cloud shader implemented in Godot 4 by ClayJohn and after that made a start on implementing movement on our dungeon crawler.
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Tonight we had a look at a prototype cloud shader implemented in Godot 4 by ClayJohn and after that made a start on implementing movement on our dungeon crawler.
Follow me on twitter for updates: twitter.com/mux213
Consider supporting me on Patreon: patreon.com/mux213
Please consider subscribing to my channel if you enjoyed the content.