Work stream 1 - Working on our VR Editor @BastiaanOlij
Work stream 1 - Working on our VR Editor  @BastiaanOlij
Uploaded October 2022 | Updated September 2026, 5 days ago
This is just a trial, time will tell whether this is a once off or whether I will be doing this regularly. They say rubberducking is one of the best ways to make sure you're writing good code, well I believe in this for sure though I recognize it doesn't work for everyone. So why not instead of talking to an imaginary duck, talk to an audience? Though the duck won't complain when nothing much interesting happens while you're building structure..

So I figured I'd take a few hours today to stream my normal dev work and see how it goes, whether it is entertaining, and whether it will be a distraction or actually help me get some work done.

I'm currently working on the VR editor in Godot, this is still very early days so not much works yet. I'll be trying to fix an input issue I had and restructuring the work I've done so far to make everything work stand alone.

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Work stream 1 - Working on our VR EditorGodot XR Tools part 3 - SnapzonesQuick demo of shooting in the TPS VR demoGodot XR Gamejam 2023 Theme announcementDev stream 45 - Archery in Godot VRDev stream 55 - More drums!Dev stream 43 - Working on the dungeon gameGodot XR First Person Controller part 3 - height calibrationGodot XR Spectator ViewDevUpdate 6 - Added homing missilesTimelapse - Procedural modeling in GodotDev stream 51 - Some VR shenanigans
Bastiaan Olij |

Work stream 1 - Working on our VR Editor

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