Introduction into Godot 3D Physics part 1 @BastiaanOlij
Introduction into Godot 3D Physics part 1  @BastiaanOlij
Uploaded February 2020 | Updated September 2026, 5 days ago
The question was asked a few times about physics in Godot for 3D games so in this video we'll make a simple physics based game.

We will be looking at static and rigid bodies in this tutorial. My godot vehicle series already handles vehicle body in great detail and we'll do something separate with kinematic bodies in another episode.

Links:

- This project: github.com/BastiaanOlij/godot_physics_tutorial
- HDRI Haven for our background: hdrihaven.com
- Textures from texturehaven.com
- Godot Vehicle tutorial: youtube.com/watch?v=B5vE-nNszxA&list=PLe63S5Eft1KapdW0-o824gCbG8LPvzxSA

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Introduction into Godot 3D Physics part 1Godot arkit demoGodot Sponza test in VRDev stream 33 - Godot engine developmentPlaying and rating Godot XR Game Jam V games part 2Work stream 1 - Working on our VR EditorGodot XR Tools part 3 - SnapzonesQuick demo of shooting in the TPS VR demoGodot XR Gamejam 2023 Theme announcementDev stream 45 - Archery in Godot VRDev stream 55 - More drums!Dev stream 43 - Working on the dungeon game
Bastiaan Olij |

Introduction into Godot 3D Physics part 1

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