Bastiaan Olij | Introduction into Godot 3D Physics part 1 @BastiaanOlij | Uploaded February 2020 | Updated October 2024, 54 minutes ago.
The question was asked a few times about physics in Godot for 3D games so in this video we'll make a simple physics based game.
We will be looking at static and rigid bodies in this tutorial. My godot vehicle series already handles vehicle body in great detail and we'll do something separate with kinematic bodies in another episode.
Links:
- This project: github.com/BastiaanOlij/godot_physics_tutorial
- HDRI Haven for our background: hdrihaven.com
- Textures from texturehaven.com
- Godot Vehicle tutorial: youtube.com/watch?v=B5vE-nNszxA&list=PLe63S5Eft1KapdW0-o824gCbG8LPvzxSA
This video was voted for by my Patrons.
If you want to support my work please consider supporting me through Patreon:
patreon.com/mux213
Follow me on twitter for regular updates:
twitter.com/mux213
The question was asked a few times about physics in Godot for 3D games so in this video we'll make a simple physics based game.
We will be looking at static and rigid bodies in this tutorial. My godot vehicle series already handles vehicle body in great detail and we'll do something separate with kinematic bodies in another episode.
Links:
- This project: github.com/BastiaanOlij/godot_physics_tutorial
- HDRI Haven for our background: hdrihaven.com
- Textures from texturehaven.com
- Godot Vehicle tutorial: youtube.com/watch?v=B5vE-nNszxA&list=PLe63S5Eft1KapdW0-o824gCbG8LPvzxSA
This video was voted for by my Patrons.
If you want to support my work please consider supporting me through Patreon:
patreon.com/mux213
Follow me on twitter for regular updates:
twitter.com/mux213