Blur and Sharpen Filter - Shader Graph Basics - Episode 51 @BenCloward
Blur and Sharpen Filter - Shader Graph Basics - Episode 51  @BenCloward
Uploaded June 2022 | Updated September 2026, 2 weeks ago
In this post-processing shader video for Unreal and Unity, I show how to create a filter that blurs the image by taking 7 samples and blending them together. Then I show how to use that same filter to apply sharpening to the final image. Next week, we'll use everything we've learned so far to create an underwater appearance.

Here's last week's video on creating fullscreen masks:
youtu.be/HcMFgJas0yg

Here's the playlist of all the videos:
youtube.com/playlist?list=PL78XDi0TS4lEBWa2Hpzg2SRC5njCcKydl

Shader Book Recommendations
bencloward.com/resources_books.shtml

------------------------------

Theme Music
Peace in the Circuitry - Glitch Hop
teknoaxe.com/Link_Code_3.php?q=1526

Background Music
Speo - The Little Things
youtube.com/watch?v=aoc9v_TRBqc

#UnrealEngine #shadergraph #Unity
Blur and Sharpen Filter - Shader Graph Basics - Episode 51Adding Terrain Detail Meshes - Terrain Shaders - Episode 12Fabric Shaders - Advanced Materials - Episode 10Adding Multiple Detail Meshes to Landscapes - Procedural Content Generation (PCG) - Episode 4LatLong Projection - Shader Graph Basics - Episode 32Fantasy Health Meter Part 1 - Procedural Shapes and Patterns - Episode 19Vertex Animated Water - Advanced Materials - Episode 36Smoothstep - Shader Graph Basics - Episode 15Car Paint Shader - Advanced Materials - Episode 9Hair Shaders - Advanced Materials - Episode 13Fantasy Health Meter Part 5 - Procedural Shapes and Patterns - Episode 23Rectangle Signed Distance Field - Procedural Shapes and Patterns - Episode 4
Ben Cloward |

Blur and Sharpen Filter - Shader Graph Basics - Episode 51

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER