Uploaded June 2017 | Updated September 2026, 3 weeks ago
In this video, I show three methods of permanently separating Banjo from Kazooie using Talon Torpedo. The two resulting glitch states are what I call "Torpedo Banjo" and "Bird Banjo". Since the first method as well as Torpedo Banjo were already known in 2015 (youtu.be/0a_moZ8ll2g), I decided to go with Bird Banjo as the video title.
- The three methods -
0:00 Timer method: Press the jinjo gate switch in Terrydactyland with big T-Rex, transform back and enter the mountain. Activate Talon Torpedo and cancel it just before the timer runs out.
2:06 4:28 5:26 7:14 Jinjo method (only works with the first Jinjo or first family completion): Press B just as you collect a Jinjo with Talon Torpedo. It is quite difficult, but if you get the timing right, you will gain control of Banjo during the Jinjo text. Activate Talon Torpedo again and press B as the text box disappears.
8:47 Transformation death method: Since there are no suitable underwater Jinjos or cross-map cutscenes in Grunty Industries, testing the effects in this level requires an elaborate combination of five tricks.
1. Delayed Cutscene Warp: youtu.be/SqlncJAZsU0
2. Hybrid Banjo-Kazooie: youtu.be/ANjKuuc8mxs
3. First Person Glitch: youtu.be/lfPuhiBTwEg
4. Delete Glowbos (to disable Wumba's pool and gain control of two characters at once): youtu.be/uFmbBtSp8tU
5. Death fadeout during Talon Torpedo deactivation: 11:22
Since I've already done many videos involving the first two tricks, I did not include them in this video clip.
This method doesn't work with the bee in Cloud Cuckooland because the first person glitch is deactivated when you transform back. It also doesn't work in Witchyworld because the van cannot take damage.
- The two glitch states -
Torpedo Banjo: A solo Banjo lacking all of his moves except Pack Whack, which only works in mid-air. Kazooie, while seemingly stuck underwater, is still with him in some way: He can use shock jump pads and attack while hanging off a ledge, both using an invisible Kazooie. His swimming and idle animations also involve Kazooie, though she cannot be seen during those either.
Whenever the game checks if Banjo and Kazooie are together, it treats this state as solo Banjo. Due to this, turbo trainers and other shoes are unusable and you cannot leave the level, use Wumba's pool, or control Mumbo.
Split-up pads and swap clouds are disabled, and the only way to bring the two back together is to restart the game.
Bird Banjo: Torpedo Banjo's C-up mode is very strange on the water surface. He automatically looks straight ahead and you cannot make him look around using the joystick.
If Banjo gets pushed onto land while in this C-up mode, he will take on the moveset and voice of Kazooie, and can perform all of her moves except egg firing. The game still registers this state as solo Banjo.
Some actions turn Bird Banjo back into Torpedo Banjo:
- Going into C-up mode
- Taking damage other than fall damage
- Climbing
- Triggering a cutscene
- Entering a loading zone
In this video, I show three methods of permanently separating Banjo from Kazooie using Talon Torpedo. The two resulting glitch states are what I call "Torpedo Banjo" and "Bird Banjo". Since the first method as well as Torpedo Banjo were already known in 2015 (youtu.be/0a_moZ8ll2g), I decided to go with Bird Banjo as the video title.
- The three methods -
0:00 Timer method: Press the jinjo gate switch in Terrydactyland with big T-Rex, transform back and enter the mountain. Activate Talon Torpedo and cancel it just before the timer runs out.
2:06 4:28 5:26 7:14 Jinjo method (only works with the first Jinjo or first family completion): Press B just as you collect a Jinjo with Talon Torpedo. It is quite difficult, but if you get the timing right, you will gain control of Banjo during the Jinjo text. Activate Talon Torpedo again and press B as the text box disappears.
8:47 Transformation death method: Since there are no suitable underwater Jinjos or cross-map cutscenes in Grunty Industries, testing the effects in this level requires an elaborate combination of five tricks.
1. Delayed Cutscene Warp: youtu.be/SqlncJAZsU0
2. Hybrid Banjo-Kazooie: youtu.be/ANjKuuc8mxs
3. First Person Glitch: youtu.be/lfPuhiBTwEg
4. Delete Glowbos (to disable Wumba's pool and gain control of two characters at once): youtu.be/uFmbBtSp8tU
5. Death fadeout during Talon Torpedo deactivation: 11:22
Since I've already done many videos involving the first two tricks, I did not include them in this video clip.
This method doesn't work with the bee in Cloud Cuckooland because the first person glitch is deactivated when you transform back. It also doesn't work in Witchyworld because the van cannot take damage.
- The two glitch states -
Torpedo Banjo: A solo Banjo lacking all of his moves except Pack Whack, which only works in mid-air. Kazooie, while seemingly stuck underwater, is still with him in some way: He can use shock jump pads and attack while hanging off a ledge, both using an invisible Kazooie. His swimming and idle animations also involve Kazooie, though she cannot be seen during those either.
Whenever the game checks if Banjo and Kazooie are together, it treats this state as solo Banjo. Due to this, turbo trainers and other shoes are unusable and you cannot leave the level, use Wumba's pool, or control Mumbo.
Split-up pads and swap clouds are disabled, and the only way to bring the two back together is to restart the game.
Bird Banjo: Torpedo Banjo's C-up mode is very strange on the water surface. He automatically looks straight ahead and you cannot make him look around using the joystick.
If Banjo gets pushed onto land while in this C-up mode, he will take on the moveset and voice of Kazooie, and can perform all of her moves except egg firing. The game still registers this state as solo Banjo.
Some actions turn Bird Banjo back into Torpedo Banjo:
- Going into C-up mode
- Taking damage other than fall damage
- Climbing
- Triggering a cutscene
- Entering a loading zone










