CronikeysUPDATE: Saving and quitting before the fuel depot cutscene plays or resetting as it starts playing will allow you to warp to anything on the main menu (including the HAG 1 fight - youtube.com/user/Exchord92 figured this out). This saves 2 hours in Any%! I'll make a video showing off that and all of the other silly things now possible in this game as soon as the new discoveries slow down a bit.
Silly wrong warps to and from Witchy World! Glitch occurs roughly 2 minutes into the video, but the setup itself needs to be shown at the beginning. I tried to do lots of fancy editing to make the boring bits a little less boring! Sorry if I went overboard.
Anyway, "Delayed Cutscene Warp" is a good name for this I suppose. It works by triggering the moving platform (with B) as soon as the button to open the UFO is pressed. This interrupts the UFO cutscene and gives the platform's scene priority! Then, when you re-enter the area, the cutscene will resume playing no matter what and assume you aren't in the wrong spot. The effects of this are.. silly. There's a lot to list here. Most notably it changes what map you're on and what coordinates you are at. There are several demonstrations of this - be sure to watch carefully as they can be quite subtle (looking at you, Mumbo in Glitter Gulch Mine's return!)
The latter portion of the video is made up of "deleted scenes." I spent about an hour playing around testing stuff with this and found a few interesting things! I'm sure there are more, but I wanted to get the video out :] I'll make another video if it's anything worth showing (or hearing) with this particular location for the warp (I believe others like this [the interruption bit] exist in both Banjo-Tooie and Banjo-Kazooie.. something to do for the coming weeks!). More on that later, and of course I will report to y'all anything I find.
I don't know if this will affect speedruns at all. If more warps like this are discovered (I have many ideas in both games!) then there could be some interesting new developments. I'm hopeful.
If you enjoyed this video, don't forget to like, comment and subscribe for more! I love the feedback and support :)
Wrong Warps in Witchyworld (Banjo-Tooie Glitch)Cronikeys2014-11-08 | UPDATE: Saving and quitting before the fuel depot cutscene plays or resetting as it starts playing will allow you to warp to anything on the main menu (including the HAG 1 fight - youtube.com/user/Exchord92 figured this out). This saves 2 hours in Any%! I'll make a video showing off that and all of the other silly things now possible in this game as soon as the new discoveries slow down a bit.
Silly wrong warps to and from Witchy World! Glitch occurs roughly 2 minutes into the video, but the setup itself needs to be shown at the beginning. I tried to do lots of fancy editing to make the boring bits a little less boring! Sorry if I went overboard.
Anyway, "Delayed Cutscene Warp" is a good name for this I suppose. It works by triggering the moving platform (with B) as soon as the button to open the UFO is pressed. This interrupts the UFO cutscene and gives the platform's scene priority! Then, when you re-enter the area, the cutscene will resume playing no matter what and assume you aren't in the wrong spot. The effects of this are.. silly. There's a lot to list here. Most notably it changes what map you're on and what coordinates you are at. There are several demonstrations of this - be sure to watch carefully as they can be quite subtle (looking at you, Mumbo in Glitter Gulch Mine's return!)
The latter portion of the video is made up of "deleted scenes." I spent about an hour playing around testing stuff with this and found a few interesting things! I'm sure there are more, but I wanted to get the video out :] I'll make another video if it's anything worth showing (or hearing) with this particular location for the warp (I believe others like this [the interruption bit] exist in both Banjo-Tooie and Banjo-Kazooie.. something to do for the coming weeks!). More on that later, and of course I will report to y'all anything I find.
I don't know if this will affect speedruns at all. If more warps like this are discovered (I have many ideas in both games!) then there could be some interesting new developments. I'm hopeful.
If you enjoyed this video, don't forget to like, comment and subscribe for more! I love the feedback and support :)
For Banjo-Kazooie glitches and tricks: http://bit.ly/YRGXnk For Banjo-Tooie glitches and tricks: http://bit.ly/15CUrcGCronikeys Live StreamCronikeys2018-02-17 | ...Bird Out of Water (Banjo-Tooie Glitch)Cronikeys2017-03-19 | You can kill "Talon Torpedo" Kazooie by Free Willy-ing over this wall and coasting into the death plane below. This will put you someplace cuckoo when you start your next life!
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For Banjo-Kazooie glitches and tricks: http://bit.ly/YRGXnk For Banjo-Tooie glitches and tricks: http://bit.ly/15CUrcGTerrydactyland Jinjo without Talon Torpedo (Banjo-Tooie Glitch)Cronikeys2017-02-28 | Using the new slit clip, you can fall out of bounds and re-enter underneath the water in Terrydactyland. This allows you to collect the Jinjo without needing the Talon Torpedo move.
In normal playthroughs you would always have the move because it's required for Clockworks, so bear in mind this is only relevant if you have performed the "Delayed Cutscene Warp" and then "Terrydactyland Early" -- two previous videos on my channel -- or want to save a few seconds by leaving Banjo behind and doing this with solo Kazooie. (Or maybe you just want to get a Jinjo in style?)
This video was made especially for Madtaz who likes running the strangers goals of the game. Check out his Twitch at twitch.tv/madtaz64
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For Banjo-Kazooie glitches and tricks: http://bit.ly/YRGXnk For Banjo-Tooie glitches and tricks: http://bit.ly/15CUrcGPink Egg Early (Banjo-Tooie Glitch)Cronikeys2017-02-26 | Finally, a Clockwork-free video! This is a neat little clip that you can do without much of anything.. except a few red feathers. It allows you to get the Mysterious Pink Stop 'n' Swop Egg in Spiral Mountain without grenade eggs.
This opens up the possibility of having Breegull Bash, the reward from Heggy the Hen, before even entering Mayahem Temple -- neat!
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For Banjo-Kazooie glitches and tricks: http://bit.ly/YRGXnk For Banjo-Tooie glitches and tricks: http://bit.ly/15CUrcGBird Balloon (Banjo-Tooie Glitch)Cronikeys2017-02-25 | New tech! Thanks to a "fun fact" provided by Madtaz, I was able to discover a way to gain infinite height as Kazooie. It only works under very specific circumstances, though.
When there is a plane of water above you and you shoot a clockwork through a loading zone, when you come back into the area that has Kazooie she will float on up to the sky limit! Very neat. It's a fast and cool way of reaching Terry's area in Terrydactyland.
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For Banjo-Kazooie glitches and tricks: http://bit.ly/YRGXnk For Banjo-Tooie glitches and tricks: http://bit.ly/15CUrcGSlit Clipping and a Bonus Grip (Banjo-Tooie Glitch)Cronikeys2017-02-25 | Semi-new tech in a mini-compilation! Enjoy a demonstration of the new method of reaching things from out of bounds: slit clipping! At every Grip Grab slit in the game you can shoot a clockwork (and beak bomb.. but we'll probably get to that in a later video) out of bounds. It's neat!
Using this you can get the fish and Jinjo over near the hot springs as well as reach the "Split Up Jiggy." This works from a distance (as shown in the video) or right up close without C-Up from certain spots as solo Kazooie. It's similar to an old trick in Glitter Gulch Mine that allows you to clip with the Clockwork above the Prospector's House.
I also included a "bonus" glitch for you all since so much of what I've been posting lately has been Clockwork-related. This is a trick I discovered a while ago, but never found a proper place for in a video.. until now -- a clip into Jolly Roger's Lagoon! It's totally useless, but it's still pretty cool. You grab the lava plane and then fall into the loading zone.
Thank you to kaptainkohl, bananananabatman, and the entire Banjo-Tooie community for starting to sort out where slit clipping will be used in speedruns.
EDIT: A setup for the new "Split Up Skip" as solo Kazooie youtu.be/IoYhUh_jh4k EDIT 2: A setup for the new "Shack Pack Skip" as solo Kazooie youtu.be/l9AAdlXiR7c
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For Banjo-Kazooie glitches and tricks: http://bit.ly/YRGXnk For Banjo-Tooie glitches and tricks: http://bit.ly/15CUrcGStomponadons Jiggy as Solo Kazooie (Banjo-Tooie Glitch)Cronikeys2017-02-23 | This tremendously tricky Terrydactyland timesaver may be too tough for speedruns, but it's still a clip that wasn't possible until "Parallel Clockwork Shots" were discovered. For this, the Clockwork Kazooie egg is actually passing through the floor and hitting the Jiggy's hitbox from out of bounds which drags it back in. Crazy how this game works, huh?
This saves speedrunners from having to backtrack to the area as Banjo, but its difficulty may mean it doesn't end up in runs!
Also, sorry for no egg poop. The "Stomponadon" just makes me chuckle so much more!
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For Banjo-Kazooie glitches and tricks: http://bit.ly/YRGXnk For Banjo-Tooie glitches and tricks: http://bit.ly/15CUrcGWeldar Skip (Banjo-Tooie Glitch)Cronikeys2017-02-22 | I'm back! This is a difficult but doable major skip using the "parallel clockwork shot" technique to clip an egg through a ladder. It allows you to get the jiggy normally awarded to you after fighting the Weldar boss in Grunty Industries without having to go through the long ordeal of opening his door, fighting him, watching the fan spin down, etc.
It remains to be seen where this will be worked into the speedrunning route, but rest assured it will show up in many categories and probably save quite a bit of time!
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For Banjo-Kazooie glitches and tricks: http://bit.ly/YRGXnk For Banjo-Tooie glitches and tricks: http://bit.ly/15CUrcGOut of Bounds in a Rusty Bucket Bay Warehouse (Banjo-Kazooie Glitch)Cronikeys2015-05-25 | You can jump past the exit trigger of this Rusty Bucket Bay warehouse room by using the Rat-a-tat Rap attack. It's not that hard, but the position and timing are somewhat precise! This lets you walk around the room underwater or jump into the black void to instantly warp back to the start of the level without losing all of your notes!
This can potentially save time in speedruns (I'm told). If it doesn't find its way into the route, it's still a fun little thing to do in this level.
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For Banjo-Kazooie glitches and tricks: http://bit.ly/YRGXnk For Banjo-Tooie glitches and tricks: http://bit.ly/15CUrcGA Nitwitted Mr. Fit Bit (Banjo-Tooie Glitch)Cronikeys2015-05-01 | A silly way to make Mr. Fit a little bit lost in Cloud Cuckooland is to unload him after beating the high jump minigame. This causes you to "store" the winning cutscene for as long as you're on the same map, allowing you to load it at any point by looking over in his direction. It's a bit tricky, but the result is pretty funny! It might lead to some overlapping cutscene nonsense in speedruns, but for now this is just a silly little glitch.
I also show off a neat softlock I found a while back that you can get by dying at the same time as you trigger George Ice Cube, arguably the single most important character of the game. Clip behind him like I show in a previous video, and then press B to hit him from a certain spot. His body will prevent you from bouncing back onto land. This is also possible as solo Banjo and solo Kazooie (by just jumping off - trickier!). So no, the end is not an editing error - the game actually crashed.
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For Banjo-Kazooie glitches and tricks: http://bit.ly/YRGXnk For Banjo-Tooie glitches and tricks: http://bit.ly/15CUrcGMagical Mystery Token (Banjo-Kazooie Glitch)Cronikeys2015-04-09 | This video is a direct response to a problem Reddit user Jademalo encountered during a casual playthrough: http://redd.it/31t65h
Put short: one of the Mumbo tokens he wanted to collect disappeared. I investigated it a bit and it turns out the two tokens shown in this video share the same boolean indicator of whether or not they are collected. What does that mean? Well, basically the game tracks which Mumbo tokens you've gotten two ways: first is the counter (as in, how many you currently have that you are able to spend) and the second is a flag as to whether or not a specific Mumbo token has been collected. The way these flags work is based on proximity in most cases. So, if a Mumbo token is collected within a particular proximity, the flag will be set to no longer put that specific Mumbo token in the level next time the terrain is generated.
The "glitch," if you want to call it that (I am in the title for documentation purposes), is that these two Mumbo tokens share the same proximity region, apparently. I'm not an expert, pro, elite hacker (like Coolboyman - check him out: http://youtube.com/Koolboyman), but this seems to imply the Y axis isn't factored into the proximity since the Mumbo token I collect in the video is so far above the other. Coolboyman explained to me all about how Mumbo tokens work a while ago, so that's how I know about the two trackers thing. Neat!
Anyway, just wanted to put the answer to that mystery out there. We did it Reddit!
(Oh, and yes I know about the Mad Monster Mansion coupling.)
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For Banjo-Kazooie glitches and tricks: http://bit.ly/YRGXnk For Banjo-Tooie glitches and tricks: http://bit.ly/15CUrcGThere and Back Again (Banjo-Kazooie Glitches)Cronikeys2015-03-30 | I had a lot of undocumented glitches piled up, so I figured I'd jam some of them into one giant, linear video since most were in Grunty's Lair. Before I get into explanations let me first make it clear that a few of these were not found by me and I am only including them because they aren't yet documented.
Glitch 1 - Delayed Door Dance Found by Hambacon from the niconico live community. If you jump off the ledge next to the 640 note door while triggering it and landing in water, then the animation for the door will not play until you are standing on solid ground. Note the neat stored quick dive that this creates! I also make walking underwater possible using some fancy swimming and pausing. Do a little dance and carry on to...
Glitch 2 - Delayed Fly Pad Destruction Found by me! It leads to lots of silliness but we'll get to that later. The pausing is so I can reach the exit of the area with plenty of time left on the clock.
Glitch 3 - Clip through Grunty's Hat Found by someone in the Banjo-Kazooie speedrunning community. I'm not 100% sure on who (if someone wants to let me know I'll edit this!) so be sure to follow all of these wonderful people: http://www.speedrun.com/bk ! Either way, this is fairly precise but it allows you to skip hitting the Bubblegloop Swamp Witch Switch.
Edit: Found by TheGhastSlayer. Thanks for letting me know TheAJJohnson!
Glitch 4 - Paddle around Bubblegloop Swamp's Lobby Found by me. There is a single pixel in the area I go toward that allows you to freely paddle around the entire lobby area outside BGS. It's a neat little mini-glitch for showing off and it's fairly easy to do just by moving around in that area.
Glitch 5 - Locked Out of Freezeezy Peak Found by me. This is a result of the delayed flight pad destruction. If you unlock Freezeezy Peak after performing the flight pad delay glitch, then the animation for FP opening won't be able to finish during its opening sequence. When you go back to that area the flight pad and timer goes a little haywire and you are in fact locked out. You can force the animation to finish by killing yourself or entering and exiting another level.
Anyway, I hope you enjoyed this video! I tried to make it as interesting as possible and thought a sort of routed, glitchy path would be more fun than a series of clips with crossfades. I think it turned out OK! Also, shoutouts to the Hobbit for being a cool book (I haven't seen the movies) and the Banjo-Kazooie community that contributed a few things to this video :) Oh, and thanks to the poor unfortunate souls that watched me play through the game up until this point on one of my streams.
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For Banjo-Kazooie glitches and tricks: http://bit.ly/YRGXnk For Banjo-Tooie glitches and tricks: http://bit.ly/15CUrcGZombie Clockwork Kazooie (Banjo-Tooie Glitch)Cronikeys2015-02-19 | By flipping Tiptup's tipped up turtle tot using a Clockwork Kazooie fired from another map, you will regain control over the clockwork during the cutscene. You will not be able to interact with anything so this glitch is just for fun! After the cutscene is over, it will warp you back to Kazooie or Banjo-Kazooie on the alternate map.
The reason for this glitch is that the game can't switch back to the character you fired the clockwork from (in this case Kazooie) as the cutscene is starting. Since normally a clockwork exploding on another map would immediately warp you back, there isn't a need for the game to remove its model. This results in the zombie. Spooky! (and adorable!)
Note: You will retain the speed you had prior to starting the cutscene so if you would like to attempt this, be sure to explode while walking! If you explode while jumping toward the egg you get the silly effect of floating around on the land.
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For Banjo-Kazooie glitches and tricks: http://bit.ly/YRGXnk For Banjo-Tooie glitches and tricks: http://bit.ly/15CUrcGReset the Propeller Timer (Banjo-Kazooie Glitch)Cronikeys2015-02-10 | By hitting the Witch Switch in Rusty Bucket Bay with two or less seconds remaining, the propeller timer will reset itself upon regaining control of Banjo! This may have use in speedruns by opening some interesting route possibilities or just save you from having to make another trip to the engine room if you're not going to make it in time.
Since I had 65 seconds to kill I also show off a minor glitch that lets you get behind the ladder in that room adjacent to the engine room. It's neat! No void warping from it as far as I can tell, but it's something that should be further explored.
Also thank you to those who commented on the quality upgrade in my last video. I'll try to keep producing videos in 720p (even though it's a pain in the butt with my horrible internet hehe)
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For Banjo-Kazooie glitches and tricks: http://bit.ly/YRGXnk For Banjo-Tooie glitches and tricks: http://bit.ly/15CUrcGLevitate as Detonator (Banjo-Tooie Glitch)Cronikeys2014-12-25 | Merry Christmas! Hope you have a safe and happy holiday. =]
Anyway, this is quite silly. If you blow yourself up while jumping into a wall/overhang that pushes you back into the water, the detonator will rise during the length of the animation. There's really not much more to it than that. It's quite easy! It reminds me of moonkick in Donkey Kong 64.
There might be a use or two for this. It's possible in dozens of spots throughout Glitter Gulch Mine, including the jiggy that's behind the waterfall which you normally need springy step shoes or clockworks for.
EDIT: Worth noting this doesn't work on the Japanese version of the game! Haven't tested PAL, yet.
EDIT 2: This is now officially called "detonation levitation" and it's going to be used in any% speedruns for the jiggy that's behind the waterfall that requires springy step shoes or trickery. It saves up to 17 seconds!
Also, I'm trying out 720p for non-widescreen videos. This might not be permanent since my monitor is so tiny. We'll see!
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For Banjo-Kazooie glitches and tricks: http://bit.ly/YRGXnk For Banjo-Tooie glitches and tricks: http://bit.ly/15CUrcGDisplacing Dragundas Drop Destination (Banjo-Tooie Glitch)Cronikeys2014-12-05 | Did you know that the Dragunda was named after its attack ("drag under")? I didn't. I also didn't know that you could move around where they send you even when it's supposed to be a "fixed" location, such as in Mayahem Temple. I show off just some of the silliness in this video.
First is in Jade Snake Grove. You can use this for things such as reaching the other side of the swamp, getting out of bounds, and probably making it to the jiggy island (it's harmful ground, too!). If you're wondering why I'm using the golden feathers it's because the Dragunda doesn't cause damage when you are using that while being pulled under.
Second is in the Prison Compound. The ultimate goal would be to use this to either a) get into Glitter Gulch Mine early (doesn't seem likely ;~;) or b) reach the jiggy across the swamp without the wading boots, which would skip grip grab in any%.
The way this glitch works is entirely based on camera positioning. When I do the "set" jump, I make sure you don't actually see the Dragunda popping out. Then when I do the next jump, I am sent back to the "wrong" location. There are some other oddities with this glitch.. I'm not going to get into all of them since they really aren't that interesting. Coolest things are shown in this video (well, there's a way to make the Dragunda float in air.. maybe I'll show that off in a future video!).
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For Banjo-Kazooie glitches and tricks: http://bit.ly/YRGXnk For Banjo-Tooie glitches and tricks: http://bit.ly/15CUrcGSput Sput Stagnation (Banjo-Tooie Glitch)Cronikeys2014-11-26 | Starting sput sputs with scenes spawns silliness: springing and sans-spinning.. ok, done with that. Basically if you start the sput sput's animation alongside a cutscene (such as this "hey look over here!" one courtesy of Jamjars) some weird things will happen.
First and foremost, the sput sput will bounce up and down during the Jamjars cutscene. Strange! Thank you RedJinjo for noticing that during one of my livestreams (http://www.twitch.tv/red_jinjo).
Secondly, the sput sput will be frozen in time. Re-entering the map (meaning leaving through a loading zone then coming back) will start it back up again. I think eggs would probably work, too.
When I first found this my immediate thought was, "WHERE TO USE IN SPEEDRUN?!" (paraphrasing). Well, there might be a place. I don't think this glitch is exclusive to sput sputs (similar things have happened before with dragundas and even Mingy Jongo). We'll see. I'll upload a video if I find anything cool with this concept or post an alliteration-free tweet if I find anything uncool. Thank you for the feedback on the last video regarding wanting to see "minor" glitches (like this one..?). I'll try to put out a video every day or two since I do have a backlog of videos I need to make.
If you enjoyed this video, don't forget to like, comment and subscribe for more! I love the feedback and support :)
For Banjo-Kazooie glitches and tricks: http://bit.ly/YRGXnk For Banjo-Tooie glitches and tricks: http://bit.ly/15CUrcGSpiral Mountain Shenanigans (Banjo-Kazooie Glitch)Cronikeys2014-11-24 | There's a tiny sliver of a water plane above another water plane in Spiral Mountain. This allows you to not only walk underwater but also swim in the air! Nothing is required for this glitch except the swimming move (sorry for the lack of pooping in this video).
Anyway, I love glitches. They're fun. That's all this one really is seeing as there is pretty much no use for it in speedruns (or casual playthroughs). It's definitely just a "look what I can do" deal. If you want more of these not-so-major glitch videos (I used to upload things like this daily) let me know. I have lots of other little things in both Banjo-Kazooie and Banjo-Tooie. Alternatively I could do a "compilation," but none of the glitches are really related to each other so... yea! Let me know.
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For Banjo-Kazooie glitches and tricks: http://bit.ly/YRGXnk For Banjo-Tooie glitches and tricks: http://bit.ly/15CUrcGTimer Transference (Banjo-Kazooie Glitch)Cronikeys2014-11-09 | Using a technique I like to call "timer transference" you can manipulate how much time is left on one timer by starting (or stopping) a different timer in the game. Basically, all of them share the same global variable. I show off a neat little trick of escaping King Sandybutt's tomb, too!
The time remaining is 0 when I re-enter despite no time passing inside due to the fact that I let the flip-tile building's timer run down to 0. This is possible in other places (including a much easier albeit less impressive looking spot in this level: the race to the top with the flip-tile building).
Also worth noting is that leaving a minigame seems to cancel all timer "events" (such as doors closing or jiggies exploding when the timer runs to 0). I believe it's because instead of hanging at 0 the timer is just gone, null, zilch after the minigame. Who knows? Someone knows. Either way, this is cool and might be useful somewhere in speedruns or funruns.
If you enjoyed this video, don't forget to like, comment and subscribe for more! I love the feedback and support :)
For Banjo-Kazooie glitches and tricks: http://bit.ly/YRGXnk For Banjo-Tooie glitches and tricks: http://bit.ly/15CUrcGCass Crest Out of Bounds (Ty the Tasmanian Tiger Glitch)Cronikeys2014-11-05 | These are easy and self explanatory. For the first one demonstrated you're going through the ceiling. For the second you're going through the wall. I don't think they'll be useful in speedruns, but they're still fun to play around with! Enjoy :)
Be sure to let me know if you like this higher quality video! I spent ages trying to figure out how to make it look nice for y'all (http://pastebin.com/2sMHZxXg) - EDIT: Might not sync perfectly.. see FishamanP's comment below!
For Ty the Tasmanian Tiger glitches and tricks: http://bit.ly/KwfIj4Skip 1% of Bridge on the River Ty (Ty the Tasmanian Tiger Glitch)Cronikeys2014-08-15 | In honor of Papo's world record run today, I decided to find another 10 second timesaver. This cuts out a short cutscene and some swimming from the start of the Bridge on the Rivery Ty level! It also looks quite cool.
Note you can make it up top without performing the chomp move or pressing L. As with other skips in this game, those do make it easier.
For Ty the Tasmanian Tiger glitches and tricks: http://bit.ly/KwfIj4Warp from Terrydactyland to Gruntys Lair (Banjo-Tooie Glitch)Cronikeys2014-07-24 | Wrong warp to Grunty's Lair! This is something I like to call a "cheato warp." It might be possible in other places, but it could be useful here in speedruns. The way it works is by triggering a cutscene at the same time you trigger the first Cheato Page cutscene. The game will mistakenly send Banjo and Kazooie back to Grunty's Lair instead of just the "camera" object.
The aiming here is a little precise but it isn't more difficult than some of the other tricks in the Any% route. It would let you easily get back to Spiral Mountain because interestingly enough you warp back to Terrydactyland when you kill yourself.
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For Banjo-Kazooie glitches and tricks: http://bit.ly/YRGXnk For Banjo-Tooie glitches and tricks: http://bit.ly/15CUrcGPaper Mode Cutscene Walk (Paper Mario TTYD Glitch)Cronikeys2014-07-18 | If you trigger certain cutscenes while walking in Paper Mode, you will continue walking while the cutscene plays. This is possible in many locations throughout the game, usually with switches. Other places where this is possible include outside Riddle Tower after destroying the Chomp Heads, the X-Naut Fortress Puzzle Room, and more.
If you hit a loading zone during the cutscene, then you will leave the area and the event will be flagged as completed. This sounds exciting and like it would have lots of potential uses, but unfortunately there aren't many things (switches) that you can interact with using Bobbery or Koops.
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For Paper Mario TTYD glitches and tricks: http://bit.ly/14Nta4POil Drill Jiggy with Clockwork Kazooie (Banjo-Tooie Glitch)Cronikeys2014-06-08 | Using a precise parallel clockwork shot from the pipe it's possible to get the Snowball jiggy from Hailfire Peaks in Grunty Industries without Banjo solo. This might save time in the 100% route. Be careful not to fall off of the side and note that tapping B then A quickly will move you forward a few pixels at a time. The cursor should be aimed flat with the top of the pipe before you make the shot. This is also possible (and easier) as solo Kazooie.
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For Banjo-Kazooie glitches and tricks: http://bit.ly/YRGXnk For Banjo-Tooie glitches and tricks: http://bit.ly/15CUrcGOut of Bounds in Ship Rex (Ty the Tasmanian Tiger Glitch)Cronikeys2014-03-26 | There were some videos on YouTube showing the effects of this glitch (it could easily happen accidentally) but none actually showed how it happened. I found it earlier today and thought I would make a video since it might be useful in a certain route (you can trigger the outhouse past the shark gate then drown, so technically this could skip that gate... if drowning didn't take years).
It's an interesting clip and there might be other places in the game (not to mention level) where this lack of collision detection exists on the underside of rock cliffs.
Shoutouts to Papo for being Papo. Sorry the end goes on for a while... I was enjoying the music
For Ty the Tasmanian Tiger glitches and tricks: http://bit.ly/KwfIj4Muddy Towers Early (Ty the Tasmanian Tiger Glitch)Cronikeys2014-03-16 | I found this a while ago but I thought I would make the video public. This is an extremely difficult trick that might save 15-20 seconds by skipping the cave of spiders in Lyre Lyre Pants on Fire. It's probably TAS only. Basically, you can jump at a very specific time when coming off of a steep slope.
Shoutouts to Papo for not being a sellout.
For Ty the Tasmanian Tiger glitches and tricks: http://bit.ly/KwfIj4Swim without Swimming Move (Ty the Tasmanian Tiger Glitch)Cronikeys2014-03-13 | By triggering the egg animation while exiting the water, the game gets confused and carries the scene out underwater. You will have control over your moves as if you had the swim move learned in Ship Rex. This is an interesting glitch and hopefully more will come out of it.
For Ty the Tasmanian Tiger glitches and tricks: http://bit.ly/KwfIj4 come out of it!Out of Bounds in Bridge Over the River Ty (Ty the Tasmanian Tiger Glitch)Cronikeys2014-03-12 | You can land on a rock near the beginning of the level if you bite it while holding L. Once the game switches to first-person mode, you can make another jump to higher on the wall (or the top of the outhouse). Then jump toward the top of the wall and you should be able to pass through it and into the out of bounds area. I couldn't find a use for it, but it is possible to get a bilby, trigger a later outpost then die to a spider, and trigger the escort mission while out of bounds.
For Ty the Tasmanian Tiger glitches and tricks: http://bit.ly/KwfIj4Cass Pass Slide Skip (Ty the Tasmanian Tiger Glitch)Cronikeys2014-01-21 | This saves about 1:30 in any% by skipping a large portion of Cass' Pass. You can jump onto a tree (holding L makes it easier to land on it) then jump off out of bounds and glide into a later part of the level. It skips the water slide and some perilous platforming.
Shoutouts to papo, ringrush, and hyper for being cool
For Ty the Tasmanian Tiger glitches and tricks: http://bit.ly/KwfIj4Skip 99% of Lyre, Lyre, Pants on Fire (Ty the Tasmanian Tiger Glitch)Cronikeys2014-01-21 | This skips a majority of Lyre, Lyre, Pants on Fire and probably saves over a minute or two in any%. It works by jumping out of bounds near the start of the level and gliding into the boss arena. The hardest part is jumping at the right time and not touching the trigger that sends you back to the start near where you fall out. It's quick to retry though and it's not that difficult. You still need to collect jiggies in this level, but this cuts a lot of things out of the route. If you death warp from the end without hitting a checkpoint, you warp back to the beginning of the level. Shoutouts to my pals papo (http://twitch.tv/darkpapo1 - wr holder) and hyper (http://twitch.tv/hyperresonance92) for being cool and running this game.
For Ty the Tasmanian Tiger glitches and tricks: http://bit.ly/KwfIj4The Old Mill Egg Early (Ty the Tasmanian Tiger Glitch)Cronikeys2014-01-15 | You can jump onto the fence in Snow Worries to reach an egg early. It skips the long quest of walking up the ramp with the saw blades. It saves a couple minutes in 100% and will be used to replace an egg in the any% route, so it will probably save 30-45 seconds in that. The chomp attack isn't necessary for that first jump. Thank you darkpapo1 (http://twitch.tv/darkpapo1) for helping me with the setup and pointing out that there was, in fact, an egg up there.
For Ty the Tasmanian Tiger glitches and tricks: http://bit.ly/KwfIj4Early Ship Switch (Ty the Tasmanian Tiger Glitch)Cronikeys2014-01-01 | The boomerang can clip inside the sunken ship in Ship Rex and hit the switch that opens the door if you throw it from the right spots. This might not be the fastest or easiest setup so mess around with it - it's not too difficult and usually ends up saving about 10-15 seconds~ It skips having to go around to the other side and shoot a boomerang through the window.
Shoutouts to twitch.tv/darkpapo1 for motivating me to work on this game again :)
For Ty the Tasmanian Tiger glitches and tricks: http://bit.ly/KwfIj4Walk in the Park Slide Skip (Ty the Tasmanian Tiger Glitch)Cronikeys2013-11-29 | This is a fairly easy skip that saves about 40 seconds by skipping a water slide in Walk in the Park. First use glide to get a height boost after a jump while running into the corner shown. You should then be standing in mid-air between a few trees. Glide to the right to the canyon and make your way toward the jiggy thing. After that, you can use the flower to spring up to the area past the slide and continue the route as normal with the bats.
For Ty the Tasmanian Tiger glitches and tricks: http://bit.ly/KwfIj4Break Gnawtys Boulder in Winter (Banjo-Kazooie Glitch)Cronikeys2013-11-09 | This is an extraordinarily precise beak bomb that allows you to walk underwater in Click Clock Woods winter. It might save some time in a 100% tool-assisted speedrun. I also show off what happens when you break the boulder in winter (which is now possible!). It shows a weird camera angle while a "null" cutscene plays. When you enter the hole behind the boulder, you'll find another lil' Gnawty beaver inside :) It's a very silly situation.
Sorry for no egg poop at the end - This video took me about 40 minutes to make because of how hard the beak bomb was so when I finally did get it I had to improvise. Ending with Gnawty complaining about the nonexistent boulder seemed like a good alternative!
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For Banjo-Kazooie glitches and tricks: http://bit.ly/YRGXnk For Banjo-Tooie glitches and tricks: http://bit.ly/15CUrcGImproved Toxic Waste Disposal Switch from Grunty Industries (Banjo-Tooie Glitch)Cronikeys2013-11-06 | This is a setup video for shooting the Toxic Waste Disposal Switch from the Grunty Industries side using parallel clockwork clipping. It is now faster I believe based on the newly discovered shack pack skip (see other videos). If the text on screen goes by too fast, here's a detailed explanation:
1) Position Banjo's head on the white speck that's on the side of the pipe. 2) C-up and face toward the direction you're shooting until you only see a sliver of the wall of the pipe. 3) Fire an egg (NOT a grenade egg [lol]) to test if it will clip through). 4) Position your cursor so that it is at the top of the line separating the light texture and dark texture that's bobbing up and down on the wall of the pipe closest to you. 5) Fire a clockwork when that line is at its maximum height. 6) Death warp (⌐■_■)
~NOTE: Game will SOFTLOCK if you don't have 1 health and get hit by the water when the cutscene ends. You can avoid a softlock by jumping, but I believe the fastest route would be death warping here after getting the grate jiggy.~
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For Banjo-Kazooie glitches and tricks: http://bit.ly/YRGXnk For Banjo-Tooie glitches and tricks: http://bit.ly/15CUrcGBoggys Fish and the Hot Springs Jinjo without Shack Pack (Banjo-Tooie Glitch)Cronikeys2013-11-05 | Here are two methods for getting Boggy's fish and the jinjo that are in the hot springs of Hailfire Peaks without Shack Pack. I have known about these for ages, but they have only just become relevant because of the new bee clip in Cloud Cuckooland (http://youtu.be/Z6ywWMa50v8) and the method of getting the Toxic Waste Jiggy in Grunty Industries as Banjo and Kazooie discovered by TFBKristalSkittle (http://youtu.be/ndNhekf5AjI). Also, shoutouts to onlyTAS for discovering you can stay underwater in Toxic Waste by using talon torpedo (http://www.youtube.com/user/OnlyTAS). It is now possible to skip Shack Pack completely bringing the total number of notes needed down from 640 to 545!
Both of these methods are hard. The first is by crashing and pressing down at the last minute so that you bypass the water barrier and are able to walk underwater. The second is by "leg spring"ing as solo Kazooie so that you reach the jinjo (omfg kill me this is hard) and the fish. I'm sorry Banjo-Tooie runners :( I am very, very, very sorry.
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For Banjo-Kazooie glitches and tricks: http://bit.ly/YRGXnk For Banjo-Tooie glitches and tricks: http://bit.ly/15CUrcGJelly Castle Jiggy with Bee (Banjo-Tooie Glitch)Cronikeys2013-11-05 | By tilting slightly down or up from a certain spot while dropping in altitude as bee, it is possible to clip into the Jelly Castle and get the jiggy in there. This will definitely save time (25~ seconds) in all routes. It skips a solo Banjo segment. It is possible to get out as bee using the same method as getting in, but it is tricky with the dumb camera angles.
I can't wait for runs implementing this! Cloud Cuckooland will certainly BEE a little bit sillier (⌐■_■)
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For Banjo-Kazooie glitches and tricks: http://bit.ly/YRGXnk For Banjo-Tooie glitches and tricks: http://bit.ly/15CUrcGRoyston Cutscene Skip (Banjo-Tooie Glitch)Cronikeys2013-11-02 | Here are two methods to skip the Royston cutscene in Spiral Mountain. The first is by entering a loading zone (which would be better suited for 100% since you need to get that Stop & Swop item that's in that cave). The second is by dying and falling into the water. You can do the second method anywhere and it might be useful for any%, but it would require getting your health down to 1 which takes time. We'll see!
PS: Yes, that was a callback to Banjo-Kazooie's Bottle Skip (✿◠‿◠)
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For Banjo-Kazooie glitches and tricks: http://bit.ly/YRGXnk For Banjo-Tooie glitches and tricks: http://bit.ly/15CUrcGRoof Jiggy and Jinjo from the Other Window (Banjo-Tooie Glitch)Cronikeys2013-10-30 | This is an alternative way (http://youtu.be/e0IroaAm5DU) to get both collectibles through the same window by shooting a Clockwork Kazooie Egg through a wall near the washing machine's door. It is Parallel Clockwork Clipping like my video with the cheato page from a few weeks ago! Downright silly... hopefully there are more ways to use this glitch. I'm not sure if getting the jiggy from this window is faster. It's certainly harder than the jinjo shot since you can't see where to aim, but it isn't that bad and there could probably be a setup for it.
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For Banjo-Kazooie glitches and tricks: http://bit.ly/YRGXnk For Banjo-Tooie glitches and tricks: http://bit.ly/15CUrcGOpen Elevator Doors with Breegull Bash (Banjo-Tooie Glitch)Cronikeys2013-10-14 | Using the Breegull Bash move learned from Heggy by bringing her the Pink Mystery Egg, you can open all of the elevator doors in Grunty Industries from the wrong side of the wall. Simply face toward the button and tap B twice. It's not very hard and might end up saving time in 100% (or even Any%) with clever routing.
This would allow you to skip the crushers, do "quality control early" from the other side, do Clinker's Cavern earlier, and more.
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For Banjo-Kazooie glitches and tricks: http://bit.ly/YRGXnk For Banjo-Tooie glitches and tricks: http://bit.ly/15CUrcGFloor 2 Cheato Page from Inside Grunty Industries (Banjo-Tooie Glitch)Cronikeys2013-10-13 | This is a very small timesaver that skips two loading zones in 100%. The reason I am uploading this video is to demonstrate a new way to clip Clockworks through floors (and walls). I was going to release a boring compilation video of me shooting out of bounds in various places, but showing something that is actually useful would work better I thought.
I will call it "Parallel Clockwork Clipping." If you're pretty much even with the flat ground (or a flat wall since it works vertically as well) then you can shoot a Clockwork Kazooie Egg out of bounds in dozens and dozens (and dozens) of places throughout the game (I've found spots in every level). Unfortunately, there appears to not be much use for this since most areas where Clockwork Clips are helpful, you can already reach by shooting through a crack. It's also important to remember that clockworks can't enter most minigame, boss, or world loading zones. There will probably be more things like this discovered over the coming days and weeks.
I've found some other new stuff recently too and I'll try to keep a more regular update schedule with my videos! I've been busy with school these past few months :) Hope all you guys are well ♥
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For Banjo-Kazooie glitches and tricks: http://bit.ly/YRGXnk For Banjo-Tooie glitches and tricks: http://bit.ly/15CUrcGChapter 1 Key Skip (Paper Mario TTYD Glitch)Cronikeys2013-08-09 | This is TAS only and doesn't save much time. I found it a while ago, but there was no way of me making a video of it until I learned how to TAS in Dolphin. It requires pixel perfect precision while navigating out of bounds so this will never be in a realtime run and probably never be completed on console.
To perform this glitch (again, there's no way anyone will ever be able to do it without wireframe, save states, "free look," slowdown, etc.) you need to inch your way past the trigger zone for the doorway using Goombella. Then while out of bounds with no visual guide, align yourself at the proper pixel near the back of the doorway box. You can then walk or jump right and you should make it back in bounds past the wall.
The game automatically opens the door once you trigger the paper curse chest so you don't have to worry about repeating this when you pass this area the second time.
Update: Making this public again since it saves about 100+ frames for the TAS :D
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For Paper Mario TTYD glitches and tricks: http://bit.ly/14Nta4PPirates Grotto Timesavers (Paper Mario TTYD)Cronikeys2013-07-14 | I found a few small timesavers in Pirate's Grotto so I thought I'd release them in a compilation. Some of them should only be used in a TAS since they don't save enough time relative to their level of difficulty.
Trick 1 - You can skip the first set of boat pads after learning the boat move by jumping out of a fish glitch. This saves so little time (~5 seconds) it is not worth it in realtime. It isn't that difficult, though, so maybe it will find its way into segmented runs. Trick 2 - You can skip the "unskippable" cannon fight by switching into paper mode before entering the loading zone after those first two boat pads and then walking around them. Normally you have to beat this set of cannons. This saves around 18 seconds. Trick 3 - You can skip running from the set of cannons while leaving the Grotto by jumping around them. This is a somewhat tricky jump, but definitely worth it in realtime runs since it saves around 13 seconds. Trick 4 - You can reach the Grotto Key by jumping out of a fish glitch to the platform it's on. This skips having to hit the red switch and saves about 12 seconds. It is incredibly difficult (two frame perfect tricks in a row) so it will probably never be used outside of TAS.
Total that is 31-36 more seconds saved for realtime runs and 48 seconds saved for the TAS :)
This might be part one of two! Pirate's Grotto is a complicated level (similar to chapter 8) so it is more open to sequence breaks than linear, story-based levels.
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For Paper Mario TTYD glitches and tricks: http://bit.ly/14Nta4PEarly Boat Pad Outside Riddle Tower (Paper Mario TTYD Glitch)Cronikeys2013-07-13 | This saves approximately 30 seconds by skipping half of the background outside Riddle Tower in Chapter 8. Basically, you "Fish Glitch" inside the statue that's on top of the first boat pad. Interestingly, you can still exit the water using this boat pad regardless of whether or not the statue is there as shown at the end of this video.
You still need to break the statue on the other boat pad by going into that side of the background and hitting one of the two blue switches.
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For Paper Mario TTYD glitches and tricks: http://bit.ly/14Nta4PChapter 1 Staircase Flip Skip (Paper Mario TTYD)Cronikeys2013-07-10 | This skips two cutscenes by avoiding having to flip the staircase. First, time Koops hitting the yellow switch so that you can ride that block up. Jump over to the platform with the star piece (requires fairly precise timing). Then, from the second pillar from the right jump straight up, tap down, and then hold up so that you reach the key. It saves approximately 10-12 seconds.
I demonstrate falling onto the key platform in the video, but for any% runs you should fall on the platform before the key and get it with Koops. It's a little bit faster and also makes avoiding a dry bones easier.
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For Paper Mario TTYD glitches and tricks: http://bit.ly/14Nta4PSkip a Fish Glitch (Paper Mario TTYD)Cronikeys2013-07-07 | If you fall into the water after ground pounding on a blue switch, you will re-spawn back up top. This saves time (potentially 10+ seconds) in the existing Any% route by avoiding having to do the "fish glitch" twice in a row. It's possible on either side, but in order to do it on the left side switch you need to first touch the right side's upper platform (as shown). Avoid touching the lower platform or else your spawn point will be set to there instead.
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For Paper Mario TTYD glitches and tricks: http://bit.ly/14Nta4POut of Bounds by the Rogueport Train Station (Paper Mario TTYD Glitch)Cronikeys2013-06-12 | This is a precise jump that lets you jump out of bounds onto the train tracks. I don't see any use for this since the loading zone for the train itself isn't there and the wall is too high to reach the pipe to the blimp. If a way was found to overcome those problems, then it would mean Chapter 6 early or Chapter 3 without visiting Don Pianta and getting the pass.
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For Paper Mario TTYD glitches and tricks: http://bit.ly/14Nta4PSkip a Plane Pad on Ms. Mowzs Trouble (Paper Mario TTYD)Cronikeys2013-06-10 | This is a relatively easy flutter jump with Yoshi that skips having to use a plane pad while on the mission to get Mowz. It will save 9~ seconds in a speedrun. It's useful in Any% because you need Mowz to perform the "fish glitch."
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For Paper Mario TTYD glitches and tricks: http://bit.ly/14Nta4PTrigger the Pig Mayor Cutscene from Outside (Paper Mario TTYD Glitch)Cronikeys2013-06-10 | This is a silly little glitch that lets you trigger the "Wow, the mayor is a pig!" dialogue from outside of the house. It's a little bit picky and somewhat based on the pigs position inside the house. It can be triggered while on Yoshi or not in paper mode, but paper mode seems to work the fastest. For a TAS, this might save about 10 seconds from the entering and exiting animations being skipped.
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