SketchpunkLabs | WebGL2 : 130 : Spring Vertices @SketchpunkLabs | Uploaded 4 years ago | Updated 1 day ago
In this video we're going use springs on vertices, but instead modifying a vert array and uploading to the gpu, we are going to do all the computation on the gpu itself by using Shaders and TransformFeedback. This will allow us to be as efficient and fast as possible. For fun we're going to build terrain using noise while using springs to move all our verts to the desired position.
======================================================
Links of Interest
https://exp.v-os.ca/cartographer/
======================================================
GitHub :: https://github.com/sketchpunk/FunWithWebGL2
Patreon :: https://www.patreon.com/sketchpunk
Twitter :: https://twitter.com/SketchpunkLabs
Tumblr :: http://sketchpunklabs.tumblr.com/
Trello :: https://trello.com/b/zcTUPpFy/fun-with-webgl-20
In this video we're going use springs on vertices, but instead modifying a vert array and uploading to the gpu, we are going to do all the computation on the gpu itself by using Shaders and TransformFeedback. This will allow us to be as efficient and fast as possible. For fun we're going to build terrain using noise while using springs to move all our verts to the desired position.
======================================================
Links of Interest
https://exp.v-os.ca/cartographer/
======================================================
GitHub :: https://github.com/sketchpunk/FunWithWebGL2
Patreon :: https://www.patreon.com/sketchpunk
Twitter :: https://twitter.com/SketchpunkLabs
Tumblr :: http://sketchpunklabs.tumblr.com/
Trello :: https://trello.com/b/zcTUPpFy/fun-with-webgl-20