@SketchpunkLabs
  @SketchpunkLabs
SketchpunkLabs | WebGL2 : 130 : Spring Vertices @SketchpunkLabs | Uploaded 4 years ago | Updated 1 day ago
In this video we're going use springs on vertices, but instead modifying a vert array and uploading to the gpu, we are going to do all the computation on the gpu itself by using Shaders and TransformFeedback. This will allow us to be as efficient and fast as possible. For fun we're going to build terrain using noise while using springs to move all our verts to the desired position.

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Links of Interest

https://exp.v-os.ca/cartographer/

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GitHub :: https://github.com/sketchpunk/FunWithWebGL2
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Trello :: https://trello.com/b/zcTUPpFy/fun-with-webgl-20
WebGL2 : 130 : Spring VerticesFun with WebGL 2.0 : 024 : Picking with FramebuffersWebGL2 : 089 : Space SceneFun with WebGL 2.0 : 006 : The CameraWebGL2 : 099 : ECS P3: Transforms and RenderingWebGL2 : 058 : Programmatically Animate Armature (Skeleton)2D Hexagon Map From ScratchWebGL 2.0 : 046 : Ray intersects Bounding Box (AABB)Fun with WebGL 2.0 : 003 : The Shaders Part 1WebGL2 : 083 : UV Mapped Icosphere / IcosahedronFun with WebGL 2.0 : 016 : Video TextureWebGL2 : 101 : ECS P5: Advanced Components and Systems

WebGL2 : 130 : Spring Vertices @SketchpunkLabs