@SketchpunkLabs
  @SketchpunkLabs
SketchpunkLabs | Fun with WebGL 2.0 : 024 : Picking with Framebuffers @SketchpunkLabs | Uploaded 7 years ago | Updated 1 day ago
Today we start to reach into our 3d space and start moving objects around with a mouse. We accomplish "Picking" by creating a custom framebuffer that we render too on the side, which helps use determine if we clicked onto a selectable object. Also included is some changes and bug fixes to our Fungi Graphics Engine.

=====================================================
GitHub :: https://github.com/sketchpunk/FunWithWebGL2
Patreon :: https://www.patreon.com/sketchpunk
Tumblr :: http://sketchpunklabs.tumblr.com/
Fun with WebGL 2.0 : 024 : Picking with FramebuffersWebGL2 : 089 : Space SceneFun with WebGL 2.0 : 006 : The CameraWebGL2 : 099 : ECS P3: Transforms and RenderingWebGL2 : 058 : Programmatically Animate Armature (Skeleton)2D Hexagon Map From ScratchWebGL 2.0 : 046 : Ray intersects Bounding Box (AABB)Fun with WebGL 2.0 : 003 : The Shaders Part 1WebGL2 : 083 : UV Mapped Icosphere / IcosahedronFun with WebGL 2.0 : 016 : Video TextureWebGL2 : 101 : ECS P5: Advanced Components and SystemsRefactor Fungi 002

Fun with WebGL 2.0 : 024 : Picking with Framebuffers @SketchpunkLabs