SketchpunkLabs | WebGL 2.0 : 046 : Ray intersects Bounding Box (AABB) @SketchpunkLabs | Uploaded 6 years ago | Updated 1 day ago
The bread and butter of intersections, AABB, known as axis aligned bounding boxes. Today we explore how we can find the point of intersection on a AA Bounding box.
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### Links of Interest
https://www.scratchapixel.com/lessons/3d-basic-rendering/minimal-ray-tracer-rendering-simple-shapes/ray-box-intersection
https://www.youtube.com/watch?v=USjbg5QXk3g&t=1s
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GitHub :: https://github.com/sketchpunk/FunWithWebGL2
Patreon :: https://www.patreon.com/sketchpunk
Tumblr :: http://sketchpunklabs.tumblr.com/
The bread and butter of intersections, AABB, known as axis aligned bounding boxes. Today we explore how we can find the point of intersection on a AA Bounding box.
======================================================
### Links of Interest
https://www.scratchapixel.com/lessons/3d-basic-rendering/minimal-ray-tracer-rendering-simple-shapes/ray-box-intersection
https://www.youtube.com/watch?v=USjbg5QXk3g&t=1s
======================================================
GitHub :: https://github.com/sketchpunk/FunWithWebGL2
Patreon :: https://www.patreon.com/sketchpunk
Tumblr :: http://sketchpunklabs.tumblr.com/