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SketchpunkLabs | WebGL2 : 083 : UV Mapped Icosphere / Icosahedron @SketchpunkLabs | Uploaded 6 years ago | Updated 1 day ago
Building an Icosphere is actually a pretty easy thing to do, but the trickiest part to get working is having it UV mapped procedurally. We explore setting up a new Geometry class with some support classes like Vertex to help us manage the data to produce the base shape of the Icosahedron then we explore how to do subdivision to a triangle that allows us to form it into a Icosphere. Then we continue on with an article that explains how to apply UV mapping and the steps to fix it so maps fairly well without a seam.

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Links of Interest

http://mft-dev.dk/uv-mapping-sphere/

http://wiki.unity3d.com/index.php/CreateIcoSphere

https://en.wikipedia.org/wiki/Icosahedron

https://medium.com/@peter_winslow/creating-procedural-planets-in-unity-part-1-df83ecb12e91

https://experilous.com/1/blog/post/procedural-planet-generation

http://donhavey.com/blog/tutorials/tutorial-3-the-icosahedron-sphere/

http://blog.andreaskahler.com/2009/06/creating-icosphere-mesh-in-code.html

http://kiwi.atmos.colostate.edu/BUGS/geodesic/text.html

http://vterrain.org/Textures/spherical.html

https://github.com/superwills/gtp/blob/master/gtp/geometry/Icosahedron.cpp

https://stackoverflow.com/questions/47441844/how-do-i-detect-the-vertices-on-the-seam-of-a-procedurally-generated-icosphere/49410688#49410688

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WebGL2 : 083 : UV Mapped Icosphere / IcosahedronFun with WebGL 2.0 : 016 : Video TextureWebGL2 : 101 : ECS P5: Advanced Components and SystemsRefactor Fungi 002Fun with WebGL 2.0 : 038 : Skeleton / Bones / Skinning & InstancingVoice control blender 3D with SpeechCMDFun with WebGL 2.0 : 010 : Cubemap (Day & Night Cycle Sky)WebGL2 : 125 : Procedural IK Dance P1WebGL2 : 114 : Pure TransformWebGL2 : 055 : Particle Spherical / Cylindrical Billboard3D printed Mechanical Iris ChallengeWebGL2 : 051 : Transform Manipulator with Ray Intersection

WebGL2 : 083 : UV Mapped Icosphere / Icosahedron @SketchpunkLabs