SketchpunkLabs | Fun with WebGL 2.0 : 038 : Skeleton / Bones / Skinning & Instancing @SketchpunkLabs | Uploaded 7 years ago | Updated 1 day ago
We're going to start working on our new milestone, which is to get a 3D model loaded up along with its skeleton and animations. To get started we're going to look at the basics of how skeletons work and how to make vertices move along side the bones that they are attached to.
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Links of Interest
https://stackoverflow.com/questions/36921337/how-do-you-do-skinning-in-webgl
http://blog.tojicode.com/2011/10/building-game-part-3-skinning-animation.html
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GitHub :: https://github.com/sketchpunk/FunWithWebGL2
Patreon :: https://www.patreon.com/sketchpunk
Tumblr :: http://sketchpunklabs.tumblr.com/
We're going to start working on our new milestone, which is to get a 3D model loaded up along with its skeleton and animations. To get started we're going to look at the basics of how skeletons work and how to make vertices move along side the bones that they are attached to.
=====================================================
Links of Interest
https://stackoverflow.com/questions/36921337/how-do-you-do-skinning-in-webgl
http://blog.tojicode.com/2011/10/building-game-part-3-skinning-animation.html
=====================================================
GitHub :: https://github.com/sketchpunk/FunWithWebGL2
Patreon :: https://www.patreon.com/sketchpunk
Tumblr :: http://sketchpunklabs.tumblr.com/