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SketchpunkLabs | Fun with WebGL 2.0 : 003 : The Shaders Part 1 @SketchpunkLabs | Uploaded 7 years ago | Updated 3 hours ago
This is a big subject, so I'm breaking the lesson out as two parts. In the first part I'm going to try to explain shaders, the parts that make it up and using VAO's to make using shaders easier.

Then in the second part I'll walk you through some of the new code in which we start creating our shader base class and setting up vao as our mesh data structure.

GitHub :: https://github.com/sketchpunk/FunWithWebGL2
Patreon :: https://www.patreon.com/sketchpunk
Tumblr :: http://sketchpunklabs.tumblr.com/
Fun with WebGL 2.0 : 003 : The Shaders Part 1Refactor Fungi 002WebGL2 : 125 : Procedural IK Dance P1WebGL2 : 114 : Pure TransformWebGL2 : 106 : Procedural AnimationWebGL2 : 120 : Swarm AttackWebGL2 : 137.1 : IK Rig - HipsWebGL2 : 127 : Spring RotationWebGL2 : 136 : Quaternion Swing and TwistWebGL2 : 122 : IK Solver AimWebGL2 : 137.6 : IK Rigs - Head & SpringsWebGL2 : 117 : Arc Circle IK Solver

Fun with WebGL 2.0 : 003 : The Shaders Part 1 @SketchpunkLabs